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oxen
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ncurses-based networked card-game based on "6 nimmt!"
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game.c
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Author
Age
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First implementation of dgamelaunch mode.
Mario Kilies
2011-01-31
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Separation of client/server and dgamelaunch (dedicated) server.
Mario Kilies
2011-01-31
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Reduced license header width.
Mario Kilies
2011-01-29
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Added license headers.
Mario Kilies
2011-01-29
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Some minor changes: Removed some debug output; Switched from usleep() to slee...
Mario Kilies
2011-01-29
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Added state_server_game_finished(). Added documentation for server_game_state...
Mario Kilies
2011-01-29
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added documentation
Reiner Herrmann
2011-01-29
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Removed textual output of final scores.
Mario Kilies
2011-01-27
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Implemented final scores window.
Mario Kilies
2011-01-27
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close server socket when clients are connected
Reiner Herrmann
2011-01-27
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remove sleep(1) on client and try to connect immediately; also retry several ...
Reiner Herrmann
2011-01-27
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server can now also listen on specified address (e.g. localhost)
Reiner Herrmann
2011-01-26
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wait until child (server) terminates at end
Reiner Herrmann
2011-01-26
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start server as child, not as parent; fixes terminal fuckup problem on exit
Reiner Herrmann
2011-01-26
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add parameter for number of players
Reiner Herrmann
2011-01-26
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added option parsing
Reiner Herrmann
2011-01-26
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Slowed down the 'play cards' state by inserting a delay. The player who is cu...
Mario Kilies
2011-01-25
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RNG is initialized with time() again.
Mario Kilies
2011-01-25
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free data store at end
Reiner Herrmann
2011-01-25
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fix bug where server is sending message to wrong clients
Reiner Herrmann
2011-01-25
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added some debug output
Reiner Herrmann
2011-01-25
*
sleep seems to be needed :>
Reiner Herrmann
2011-01-25
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sleep doesn't seem to be required
Reiner Herrmann
2011-01-25
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update stacks in ui after placing cards / selecting stacks
Reiner Herrmann
2011-01-25
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finished implementing play_cards function for client/server; added new messag...
Reiner Herrmann
2011-01-25
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implement part of state_client_play_cards(); added new message type: hello re...
Reiner Herrmann
2011-01-25
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Minor changes. Renamed global.[ch] to data_store.[ch], data_store to data_sto...
Mario Kilies
2011-01-25
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Removed awkward pnoc_t and refactored its contents to the new player_list_ent...
Mario Kilies
2011-01-25
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Created a mainstack datatype. Refactored server game states into separate fun...
Mario Kilies
2011-01-25
*
Refactored client game states into separate functions instead of handling the...
Mario Kilies
2011-01-25
*
Minor refactoring of game states.
Mario Kilies
2011-01-25
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Remove chosen card from hand.
Mario Kilies
2011-01-25
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ui_display_wnd_current_state() has now optional highlighting of a player in t...
Mario Kilies
2011-01-25
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little cleanup; enable interrupts (ctrl-c)
Reiner Herrmann
2011-01-25
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use player count instead of MAX_PLAYERS.
Reiner Herrmann
2011-01-24
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server: send open cards to clients
Reiner Herrmann
2011-01-24
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receive and store selected (open) cards from players
Reiner Herrmann
2011-01-24
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Merge branch 'master' of ssh://icarus-git/~git/oxen
Reiner Herrmann
2011-01-24
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Implemented STATE_CLIENT_SELECT_OPEN_CARD.
Mario Kilies
2011-01-24
*
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add mapping between sockets and pnocs
Reiner Herrmann
2011-01-24
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/
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renamed draw_card to mainstack_remove_card
Reiner Herrmann
2011-01-24
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send hands drawn from mainstack to client
Reiner Herrmann
2011-01-24
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added function for drawing cards from main stack; initialize table stacks wit...
Reiner Herrmann
2011-01-24
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Display stack points window.
Mario Kilies
2011-01-24
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Added game loop termination. Commented out debug messages.
Mario Kilies
2011-01-24
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First attempt to implement STATE_CLIENT_WAIT_FOR_HAND_CARDS.
Mario Kilies
2011-01-24
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Huge refactoring of network related code.
Mario Kilies
2011-01-24
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Source code refactoring. Moved net/client/server stuff to 'net' subfolder.
Mario Kilies
2011-01-24
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adapted client_recv_hello to data store
Reiner Herrmann
2011-01-23
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implement function which sends initial stacks
Reiner Herrmann
2011-01-23
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