diff options
| author | Mario Kilies <MarioKilies@GMX.net> | 2011-01-29 18:12:11 +0100 |
|---|---|---|
| committer | Mario Kilies <MarioKilies@GMX.net> | 2011-01-29 18:12:11 +0100 |
| commit | 82b730d941df3ab0e7718435dd047900b26e633a (patch) | |
| tree | bf7e486c7ac26abf8a1355d8195373b451fae4e2 /src/game.c | |
| parent | ab80fa342031a548b549e4581cb946982b433c3a (diff) | |
Some minor changes: Removed some debug output; Switched from usleep() to sleep() for delaying connections to server.
Diffstat (limited to 'src/game.c')
| -rw-r--r-- | src/game.c | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -146,7 +146,6 @@ void start_game(const bool servermode, const char* addr, const char* port, const client_socks.player_ids[i] = i+1; data->player_list.players[i].player_id = i+1; net_send(client_socks.sockets[i], msg_type_hello_s, &data->player_list.players[i]); - printf("Player connected: %s\n", data->player_list.players[i].player_name); } for(int i = 0; i < num_players; i++) @@ -168,7 +167,7 @@ void start_game(const bool servermode, const char* addr, const char* port, const sock = client_connect_server(addr, port); if(sock != -1) break; - usleep(300000); // wait 300 ms before retry + sleep(1); // wait one second before retry } if(sock == -1) { |
