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authorMario Kilies <MarioKilies@GMX.net>2011-01-29 18:12:11 +0100
committerMario Kilies <MarioKilies@GMX.net>2011-01-29 18:12:11 +0100
commit82b730d941df3ab0e7718435dd047900b26e633a (patch)
treebf7e486c7ac26abf8a1355d8195373b451fae4e2 /src/game.c
parentab80fa342031a548b549e4581cb946982b433c3a (diff)
Some minor changes: Removed some debug output; Switched from usleep() to sleep() for delaying connections to server.
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game.c b/src/game.c
index e3eeff5..203d2fe 100644
--- a/src/game.c
+++ b/src/game.c
@@ -146,7 +146,6 @@ void start_game(const bool servermode, const char* addr, const char* port, const
client_socks.player_ids[i] = i+1;
data->player_list.players[i].player_id = i+1;
net_send(client_socks.sockets[i], msg_type_hello_s, &data->player_list.players[i]);
- printf("Player connected: %s\n", data->player_list.players[i].player_name);
}
for(int i = 0; i < num_players; i++)
@@ -168,7 +167,7 @@ void start_game(const bool servermode, const char* addr, const char* port, const
sock = client_connect_server(addr, port);
if(sock != -1)
break;
- usleep(300000); // wait 300 ms before retry
+ sleep(1); // wait one second before retry
}
if(sock == -1)
{