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authorReiner Herrmann <reiner@reiner-h.de>2011-01-27 14:03:18 +0100
committerReiner Herrmann <reiner@reiner-h.de>2011-01-27 14:03:18 +0100
commit7c5a0f2179cad03692ce3b47328a91e4817567fc (patch)
tree4b2c69bd8396577643de99647fef04b88ef11580 /src/game.c
parent64220edf7e928e885f6aa75fb448ab6a43cd870e (diff)
close server socket when clients are connected
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game.c b/src/game.c
index c82f746..4be4999 100644
--- a/src/game.c
+++ b/src/game.c
@@ -114,6 +114,7 @@ void start_game(const bool servermode, const char* addr, const char* port, const
server_sock = server_start(addr, port);
server_get_players(server_sock, &client_socks, num_players);
+ close(server_sock); // now no longer needed
data->player_list.count = num_players;
for(int i = 0; i < num_players; i++)