From 82b730d941df3ab0e7718435dd047900b26e633a Mon Sep 17 00:00:00 2001 From: Mario Kilies Date: Sat, 29 Jan 2011 18:12:11 +0100 Subject: Some minor changes: Removed some debug output; Switched from usleep() to sleep() for delaying connections to server. --- src/game.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index e3eeff5..203d2fe 100644 --- a/src/game.c +++ b/src/game.c @@ -146,7 +146,6 @@ void start_game(const bool servermode, const char* addr, const char* port, const client_socks.player_ids[i] = i+1; data->player_list.players[i].player_id = i+1; net_send(client_socks.sockets[i], msg_type_hello_s, &data->player_list.players[i]); - printf("Player connected: %s\n", data->player_list.players[i].player_name); } for(int i = 0; i < num_players; i++) @@ -168,7 +167,7 @@ void start_game(const bool servermode, const char* addr, const char* port, const sock = client_connect_server(addr, port); if(sock != -1) break; - usleep(300000); // wait 300 ms before retry + sleep(1); // wait one second before retry } if(sock == -1) { -- cgit v1.2.3