diff options
| author | Reiner Herrmann <reiner@reiner-h.de> | 2011-01-27 14:03:18 +0100 |
|---|---|---|
| committer | Reiner Herrmann <reiner@reiner-h.de> | 2011-01-27 14:03:18 +0100 |
| commit | 7c5a0f2179cad03692ce3b47328a91e4817567fc (patch) | |
| tree | 4b2c69bd8396577643de99647fef04b88ef11580 | |
| parent | 64220edf7e928e885f6aa75fb448ab6a43cd870e (diff) | |
close server socket when clients are connected
| -rw-r--r-- | src/game.c | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -114,6 +114,7 @@ void start_game(const bool servermode, const char* addr, const char* port, const server_sock = server_start(addr, port); server_get_players(server_sock, &client_socks, num_players); + close(server_sock); // now no longer needed data->player_list.count = num_players; for(int i = 0; i < num_players; i++) |
