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#include "game.h"
#include "card.h"
#include <stdlib.h>
#include <stdbool.h>
#include <time.h>
void init_mainstack(card* stack, const uint32_t size)
{
// assign card values to main stack
for(uint32_t i=0, val=MIN_CARD; i<size; i++, val++)
stack[i] = val;
// shuffle stack
for(uint32_t i=0; i<3*size; i++)
{
uint32_t x = rand() % size;
uint32_t y = rand() % size;
card tmp = stack[x];
stack[x] = stack[y];
stack[y] = tmp;
}
}
void start_game(void)
{
bool running = true;
int cards = MAX_CARD - MIN_CARD + 1;
card mainstack[cards];
srand(time(0));
init_mainstack(mainstack, cards);
// main game loop
while(running)
{
}
}
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