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path: root/src/net_client.c
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* added generic net_send function and adapted functions it is usingReiner Herrmann2011-01-23
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* adapt player_list receive function to data storeReiner Herrmann2011-01-23
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* started refactoring: separate server process for local client; moved net ↵Reiner Herrmann2011-01-23
| | | | code from main.c to game.c
* implemented functions for notifying server of selected tablestack and for ↵Reiner Herrmann2011-01-20
| | | | broadcasting the selection results to all clients
* implemented functions for sending/receiving cards selected by a playerReiner Herrmann2011-01-20
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* Refactored cardstack and tablestacks to card_stack_t and table_stacks_t, ↵Mario Kilies2011-01-16
| | | | that both now are defined as structs rather than arrays. Inserted lots of assert() calls to functions that take pointers as arguments.
* Simplified net_recv(). Refactored 'hand' from array definition to hand_t ↵Mario Kilies2011-01-16
| | | | struct definition.
* moved generic recv function to new file; use payload length inside packets ↵Reiner Herrmann2011-01-16
| | | | instead of packet length
* Merge branch 'master' of ssh://git@wg.reiner-h.de:22003/~git/oxenMario Kilies2011-01-16
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| * added create/cleanup function for player_listReiner Herrmann2011-01-16
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* | Renamed receive buffer offset macros. Changed argument data types of ↵Mario Kilies2011-01-16
|/ | | | client_recv and server_recv.
* typedef struct player_listReiner Herrmann2011-01-15
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* use packet indizes for better readabilityReiner Herrmann2011-01-15
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* added some documentationReiner Herrmann2011-01-15
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* 1. network fix: send also packet length in every packet after packet typeReiner Herrmann2011-01-15
| | | | | to be able to determine exact amount to recv 2. implement functions for sending/receiving dealt hands
* splitted net.c into server/client filesReiner Herrmann2011-01-15