diff options
| author | Reiner Herrmann <reiner@reiner-h.de> | 2011-01-15 17:28:08 +0100 |
|---|---|---|
| committer | Reiner Herrmann <reiner@reiner-h.de> | 2011-01-15 17:28:08 +0100 |
| commit | d9b86b44ff96e7ca87af4c5dee7a61f61b55f603 (patch) | |
| tree | f23f00a10c81fc5caf0eacdf8864859db7d7d372 /src/net_client.c | |
| parent | 490e4ac6bbcdd431fd3cbe47f276b8d4ed66dd2b (diff) | |
splitted net.c into server/client files
Diffstat (limited to 'src/net_client.c')
| -rw-r--r-- | src/net_client.c | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/src/net_client.c b/src/net_client.c new file mode 100644 index 0000000..8d07b62 --- /dev/null +++ b/src/net_client.c @@ -0,0 +1,140 @@ +#include <sys/types.h> +#include <sys/socket.h> +#include <netdb.h> +#include <string.h> +#include <stdlib.h> +#include <stdio.h> +#include <unistd.h> +#include <assert.h> +#include "net.h" +#include "player.h" + + +/** + * Client side function; Send hello to server + * @param[in] sock Socket to use + * @param[in] username Username of player + */ +void client_hello(int sock, const char* username) +{ + uint8_t* buf; + uint8_t namelen = strlen(username); + + buf = malloc(namelen+2); // type + len + username + if(buf == NULL) + { + printf("client_hello: Out of memory\n"); + exit(EXIT_FAILURE); + } + + buf[0] = msg_type_hello; + buf[1] = namelen; + memcpy(buf+2, username, namelen); + + send(sock, buf, namelen+2, 0); + + free(buf); +} + +/** + * Client side function; connects to specified host:port + * @param[in] host Hostname of server + * @param[in] port Port of server + * @return Socket with open connection to server + */ +int client_connect_server(const char* host, const char* port) +{ + int status; + int sock; + struct addrinfo hints, *result, *tmp; + + memset(&hints, 0, sizeof(hints)); + hints.ai_family = AF_UNSPEC; // IPv4 or IPv6 + hints.ai_socktype = SOCK_STREAM; // TCP socket + + status = getaddrinfo(host, port, &hints, &result); + if(status != 0) + { + printf("getaddrinfo: %s\n", gai_strerror(status)); + exit(EXIT_FAILURE); + } + + // connect to first result in linked addrinfo list + for(tmp = result; tmp != NULL; tmp = tmp->ai_next) + { + // create socket + sock = socket(tmp->ai_family, tmp->ai_socktype, tmp->ai_protocol); + if(sock == -1) + continue; + + // connect! + if(connect(sock, tmp->ai_addr, tmp->ai_addrlen) != -1) + break; // Success! + + close(sock); + } + + if(tmp == NULL) + { + printf("failed to connect\n"); + exit(EXIT_FAILURE); + } + freeaddrinfo(result); + + return sock; +} + +static struct player_list* client_recv_player_list(int sock) +{ + uint8_t buf[200]; + struct player_list* players; + uint32_t pos; + + recv(sock, buf, 200, 0); + + assert(buf[0] == msg_type_start_game); + + players = malloc(sizeof(struct player_list)); + if(players == NULL) + { + printf("client_recv_player_list: Out of memory\n"); + exit(EXIT_FAILURE); + } + players->count = buf[1]; + + pos = 2; + // read usernames from buffer + for(int i=0; i<players->count; i++) + { + uint8_t namelen = buf[pos++]; + players->names[i] = malloc(namelen+1); + memcpy(players->names[i], buf+pos, namelen); + players->names[i][namelen] = '\0'; + pos += namelen; + } + + return players; +} + +void* client_recv(int sock, uint8_t wanted) +{ + void* result = NULL; + uint8_t buf[10], type; + ssize_t len = recv(sock, buf, 10, MSG_PEEK); // just peek into packet to determine type + + assert(len != -1); + + type = buf[0]; + if(type != wanted) + return NULL; + + switch(type) + { + case msg_type_start_game: + result = client_recv_player_list(sock); + break; + } + + return result; +} + |
