| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Minor changes. Renamed global.[ch] to data_store.[ch], data_store to data_sto... | Mario Kilies | 2011-01-25 |
| * | Removed awkward pnoc_t and refactored its contents to the new player_list_ent... | Mario Kilies | 2011-01-25 |
| * | use player count instead of MAX_PLAYERS. | Reiner Herrmann | 2011-01-24 |
| * | server: send open cards to clients | Reiner Herrmann | 2011-01-24 |
| * | receive and store selected (open) cards from players | Reiner Herrmann | 2011-01-24 |
| * | add mapping between sockets and pnocs | Reiner Herrmann | 2011-01-24 |
| * | Added game loop termination. Commented out debug messages. | Mario Kilies | 2011-01-24 |
| * | First attempt to implement STATE_CLIENT_WAIT_FOR_HAND_CARDS. | Mario Kilies | 2011-01-24 |
| * | Second part of huge refactoring of networking related code. | Mario Kilies | 2011-01-24 |
| * | Added some consts. | Mario Kilies | 2011-01-24 |
| * | Huge refactoring of network related code. | Mario Kilies | 2011-01-24 |
| * | Source code refactoring. Moved net/client/server stuff to 'net' subfolder. | Mario Kilies | 2011-01-24 |
