diff options
| author | Mario Kilies <MarioKilies@GMX.net> | 2011-01-24 11:15:56 +0100 |
|---|---|---|
| committer | Mario Kilies <MarioKilies@GMX.net> | 2011-01-24 11:15:56 +0100 |
| commit | 6820c635353b25f12401f8610c140c8608051ded (patch) | |
| tree | ee3e2c284a7bae7e91d58422602259df827a1504 /src/net | |
| parent | 322ff55a41374e39731aa53dcf6028b09c7c39c9 (diff) | |
Source code refactoring. Moved net/client/server stuff to 'net' subfolder.
Diffstat (limited to 'src/net')
| -rw-r--r-- | src/net/client.c | 156 | ||||
| -rw-r--r-- | src/net/client.h | 15 | ||||
| -rw-r--r-- | src/net/comm.c | 106 | ||||
| -rw-r--r-- | src/net/comm.h | 43 | ||||
| -rw-r--r-- | src/net/server.c | 202 | ||||
| -rw-r--r-- | src/net/server.h | 25 |
6 files changed, 547 insertions, 0 deletions
diff --git a/src/net/client.c b/src/net/client.c new file mode 100644 index 0000000..2606bd4 --- /dev/null +++ b/src/net/client.c @@ -0,0 +1,156 @@ +#include <sys/types.h> +#include <sys/socket.h> +#include <netdb.h> +#include <string.h> +#include <stdlib.h> +#include <stdio.h> +#include <unistd.h> +#include <assert.h> +#include "client.h" +#include "../global.h" +#include "../player.h" +#include "../game.h" + +/** + * Client side function; connects to specified host:port + * @param[in] host Hostname of server + * @param[in] port Port of server + * @return Socket with open connection to server + */ +int client_connect_server(const char* host, const char* port) +{ + assert(host != NULL); + assert(port != NULL); + + int status; + int sock; + struct addrinfo hints, *result, *tmp; + + memset(&hints, 0, sizeof(hints)); + hints.ai_family = AF_UNSPEC; // IPv4 or IPv6 + hints.ai_socktype = SOCK_STREAM; // TCP socket + + status = getaddrinfo(host, port, &hints, &result); + if(status != 0) + { + printf("getaddrinfo: %s\n", gai_strerror(status)); + exit(EXIT_FAILURE); + } + + // connect to first result in linked addrinfo list + for(tmp = result; tmp != NULL; tmp = tmp->ai_next) + { + // create socket + sock = socket(tmp->ai_family, tmp->ai_socktype, tmp->ai_protocol); + if(sock == -1) + continue; + + // connect! + if(connect(sock, tmp->ai_addr, tmp->ai_addrlen) != -1) + break; // Success! + + close(sock); + } + + if(tmp == NULL) + { + printf("failed to connect\n"); + exit(EXIT_FAILURE); + } + freeaddrinfo(result); + + return sock; +} + +bool client_recv_player_list(const uint8_t* payload, const uint8_t data_len) +{ + assert(payload != NULL); + + data_store* ds = datamodel(); + uint32_t pos = 0; + + ds->players.count = payload[pos++]; + + // read usernames from buffer + for(int i=0; i<ds->players.count; i++) + { + uint8_t namelen; + ds->players.players[i].player_id = payload[pos++]; + namelen = payload[pos++]; + assert(namelen <= MAX_PLAYER_NAME_LENGTH); + strncpy(ds->players.players[i].player_name, (const char*) payload+pos, namelen); + ds->players.players[i].player_name[namelen] = '\0'; + pos += namelen; + } + + return true; +} + +bool client_recv_deal_cards(const uint8_t* payload, const uint8_t payload_len) +{ + assert(payload != NULL); + assert(payload_len == MAX_HAND_CARDS); // deal_cards packet have fixed size + + data_store* ds = datamodel(); + + for(int i=0; i<MAX_HAND_CARDS; i++) + ds->hand.cards[i] = payload[i]; + + return true; +} + +bool client_recv_selected_stack(const uint8_t* payload, const uint8_t payload_len) +{ + assert(payload != NULL && payload_len == 1); + + data_store* ds = datamodel(); + ds->stack_index = payload[0]; + + assert(ds->stack_index <= NUM_TABLE_STACKS); + + return true; +} + +bool client_recv_initial_stacks(const uint8_t* payload, const uint8_t payload_len) +{ + assert(payload != NULL && payload_len == NUM_TABLE_STACKS); + + data_store* ds = datamodel(); + for(int i=0; i<NUM_TABLE_STACKS; i++) + ds->table_stacks.stacks[i].cards[0] = payload[i]; + + return true; +} + +uint8_t client_send_hello(uint8_t* payload, const uint8_t payload_len) +{ + data_store* ds = datamodel(); + uint8_t namelen = strlen(ds->nickname); + + memcpy(payload, ds->nickname, namelen); + + return namelen; +} + +uint8_t client_send_selected_card(uint8_t* payload, const uint8_t payload_len) +{ + data_store* ds = datamodel(); + card c = ds->selected_card; + + assert(c >= MIN_CARD && c <= MAX_CARD); + + payload[0] = c; + + return 1; +} + +uint8_t client_send_selected_stack(uint8_t* payload, const uint8_t payload_len) +{ + data_store* ds = datamodel(); + + payload[0] = ds->stack_index; + assert(ds->stack_index <= NUM_TABLE_STACKS); + + return 1; +} + diff --git a/src/net/client.h b/src/net/client.h new file mode 100644 index 0000000..31b3d30 --- /dev/null +++ b/src/net/client.h @@ -0,0 +1,15 @@ +#ifndef OXEN_CLIENT_H +#define OXEN_CLIENT_H + +#include <stdint.h> +#include <stdbool.h> + +int client_connect_server(const char* host, const char* port); +uint8_t client_send_hello(uint8_t* payload, const uint8_t payload_len); +uint8_t client_send_selected_card(uint8_t* payload, const uint8_t payload_len); +uint8_t client_send_selected_stack(uint8_t* payload, const uint8_t payload_len); +bool client_recv_player_list(const uint8_t* payload, const uint8_t data_len); +bool client_recv_deal_cards(const uint8_t* payload, const uint8_t payload_len); +bool client_recv_selected_stack(const uint8_t* payload, const uint8_t payload_len); + +#endif // OXEN_CLIENT_H diff --git a/src/net/comm.c b/src/net/comm.c new file mode 100644 index 0000000..5a283db --- /dev/null +++ b/src/net/comm.c @@ -0,0 +1,106 @@ +#include <sys/types.h> +#include <sys/socket.h> +#include <stdlib.h> +#include <stdio.h> +#include <assert.h> +#include "comm.h" +#include "client.h" +#include "server.h" + +bool net_recv(int sock, const msg_type_t type) +{ + msg_t m; + bool result; + ssize_t len = recv(sock, &m.hdr, sizeof(msg_header_t), MSG_PEEK); // just peek into packet to determine message header + + assert(len != -1); + + if(m.hdr.type != type) + { + printf("net_recv: received message type %d instead of %d", m.hdr.type, type); + return false; + } + + m.payload = malloc(m.hdr.payload_length); // Allocate space for message payload + recv(sock, &m.hdr, sizeof(msg_header_t), 0); // Remove message header from socket + recv(sock, m.payload, m.hdr.payload_length, 0);// And then receive the payload + + switch(type) + { + case msg_type_hello: + result = server_recv_hello(m.payload, m.hdr.payload_length); + break; + case msg_type_start_game: + result = client_recv_player_list(m.payload, m.hdr.payload_length); + break; + case msg_type_deal_cards: + result = client_recv_deal_cards(m.payload, m.hdr.payload_length); + break; + case msg_type_init_stacks: + printf("not yet implemented: msg_type_init_stacks\n"); + exit(EXIT_FAILURE); + break; + case msg_type_selected_card: + result = server_recv_selected_card(m.payload, m.hdr.payload_length); + break; + case msg_type_selected_stack_c: + result = server_recv_selected_stack(m.payload, m.hdr.payload_length); + break; + case msg_type_selected_stack_s: + result = client_recv_selected_stack(m.payload, m.hdr.payload_length); + break; + default: + printf("net_recv: Unknown message type %d received!\n", type); + exit(EXIT_FAILURE); + break; + } + + free(m.payload); + + return result; +} + +bool net_send(int sock, const msg_type_t type, void* param) +{ + bool result = true; + uint8_t payload_len = 255; + uint8_t buf[payload_len+2]; // should be enough for all packet types + + buf[0] = type; + + switch(type) + { + case msg_type_hello: + payload_len = client_send_hello(&buf[2], payload_len); + break; + case msg_type_selected_card: + payload_len = client_send_selected_card(&buf[2], payload_len); + break; + case msg_type_selected_stack_c: + payload_len = client_send_selected_stack(&buf[2], payload_len); + break; + case msg_type_start_game: + payload_len = server_send_start_game(&buf[2], payload_len); + break; + case msg_type_selected_stack_s: + payload_len = server_send_selected_stack(&buf[2], payload_len); + break; + case msg_type_deal_cards: + payload_len = server_send_deal_cards(&buf[2], payload_len, param); + break; + case msg_type_initial_stack: + payload_len = server_send_initial_stacks(&buf[2], payload_len); + break; + default: + printf("net_send: Unknown message type %d received\n", type); + exit(EXIT_FAILURE); + break; + } + + buf[1] = payload_len; + + send(sock, buf, payload_len+2, 0); + + return result; +} + diff --git a/src/net/comm.h b/src/net/comm.h new file mode 100644 index 0000000..03816c8 --- /dev/null +++ b/src/net/comm.h @@ -0,0 +1,43 @@ +#ifndef OXEN_NET_H +#define OXEN_NET_H + +#include <stdint.h> +#include <stdbool.h> + +// Offsets within the receive buffer to easily access the data fields of the received message +#define NET_MSG_OFFSET_TYPE 0 +#define NET_MSG_OFFSET_PAYLOAD_LENGTH 1 +#define NET_MSG_OFFSET_PAYLOAD 2 + +typedef enum +{ + // Specify message type identifiers here + msg_type_hello = 0x0, + msg_type_start_game = 0x1, + msg_type_deal_cards = 0x2, + msg_type_init_stacks = 0x3, + msg_type_selected_card = 0x4, + msg_type_selected_stack_c = 0x5, + msg_type_selected_stack_s = 0x6, + msg_type_initial_stack = 0x7 +} msg_type_t; + +// Header format +typedef struct +{ + uint8_t type; + uint8_t payload_length; +} msg_header_t; + +// Message format +typedef struct +{ + msg_header_t hdr; + uint8_t *payload; +} msg_t; + +// generic network functions +bool net_recv(int sock, msg_type_t wanted); +bool net_send(int sock, const msg_type_t type, void* param); + +#endif // OXEN_NET_H diff --git a/src/net/server.c b/src/net/server.c new file mode 100644 index 0000000..10d5d11 --- /dev/null +++ b/src/net/server.c @@ -0,0 +1,202 @@ +#include <sys/types.h> +#include <sys/socket.h> +#include <netdb.h> +#include <string.h> +#include <stdlib.h> +#include <stdio.h> +#include <unistd.h> +#include <assert.h> +#include "server.h" +#include "../global.h" + +/** + * Server side function; start server on specified port + * @param[in] port Port on which server should listen + * @return Listening socket + */ +int server_start(const char* port) +{ + assert(port != NULL); + + int status; + int serversock; + struct addrinfo hints, *result, *tmp; + + memset(&hints, 0, sizeof(struct addrinfo)); + hints.ai_family = AF_UNSPEC; // IPv4 or IPv6 + hints.ai_socktype = SOCK_STREAM; // TCP socket + hints.ai_flags = AI_PASSIVE; // wildcard IP + hints.ai_protocol = 0; // any protocol + + status = getaddrinfo(NULL, port, &hints, &result); + if(status != 0) + { + printf("getaddrinfo: %s\n", gai_strerror(status)); + exit(EXIT_FAILURE); + } + + // iterate over linked addrinfo list and use first useable entry + for(tmp = result; tmp != NULL; tmp = tmp->ai_next) + { + int yes=1; + + // create socket + serversock = socket(tmp->ai_family, tmp->ai_socktype, tmp->ai_protocol); + if(serversock == -1) + continue; + + // try to reuse still open sockets in TIME_WAIT state + setsockopt(serversock, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)); + + // try to bind to address/port + if(bind(serversock, tmp->ai_addr, tmp->ai_addrlen) == 0) + break; // Success! + + close(serversock); + } + + if(tmp == NULL) + { + printf("failed to bind\n"); + exit(EXIT_FAILURE); + } + freeaddrinfo(result); + + // start listening + status = listen(serversock, 1); + if(status == -1) + { + printf("listen: %s\n", strerror(status)); + exit(EXIT_FAILURE); + } + + return serversock; +} + +/** + * Server side function; accepts connections from clients + * @param[in] serversock Socket on which server is listening + * @param[out] client_socks Socket list in which to store open client connections + * @param[in] count Number of clients that should connect + */ +void server_get_players(int serversock, socket_list_t* client_socks, const uint8_t count) +{ + int i; + + assert(count < MAX_PLAYERS && count > 0); + + // accept connections + for(i=0; i<count; i++) + { + struct sockaddr_storage addr; + socklen_t addrlen = sizeof(addr); + client_socks->sockets[i] = accept(serversock, (struct sockaddr*) &addr, &addrlen); + if(client_socks->sockets[i] == -1) + { + printf("accept: %s\n", strerror(client_socks->sockets[i])); + exit(EXIT_FAILURE); + } + //printf("new client connected: %s\n", inet_ntop(sock.ss_family, get_in_addr((struct sockaddr*)&sock), INET6_ADDRSTRLEN)); + printf("new client connected (%d/%d)\n", i+1, count); + } + client_socks->count = count; +} + +/** + * Server side function; receive hello message from client and read username + * @param[in] sock Socket to use + * @return Username of client + */ +bool server_recv_hello(const uint8_t* payload, const uint8_t payload_len) +{ + assert(payload != NULL && payload_len < MAX_PLAYER_NAME_LENGTH && payload_len > 0); + + data_store* ds = datamodel(); + + for(int i=0; i<ds->players.count; i++) + { + if(strlen(ds->players.players[i].player_name) > 0) // search for first empty (not yet assigned) slot + continue; + memcpy(ds->players.players[i].player_name, payload, payload_len); + ds->players.players[i].player_name[payload_len] = '\0'; + } + + return true; +} + +card* server_recv_selected_card(const uint8_t* payload, const uint8_t payload_len) +{ + assert(payload != NULL && payload_len == 1); + + card* c = malloc(sizeof(card)); + assert(c != NULL); + *c = payload[0]; + + return c; +} + +uint8_t* server_recv_selected_stack(const uint8_t* payload, const uint8_t payload_len) +{ + assert(payload != NULL && payload_len == 1); + + uint8_t* index = malloc(sizeof(uint8_t)); + assert(index != NULL); + *index = payload[0]; + + return index; +} + +uint8_t server_send_start_game(uint8_t* payload, const uint8_t payload_len) +{ + uint16_t pos = 0; + data_store* ds = datamodel(); + player_list* players = &ds->players; + + payload[pos++] = players->count; + + // copy player_ids, length and nicknames to buffer + for(int i=0; i<players->count; i++) + { + pnoc_t* pl = &players->players[i]; + payload[pos++] = pl->player_id; + uint8_t len = strlen(pl->player_name); + payload[pos++] = len; + memcpy(payload+pos, pl->player_name, len); + payload += len; + } + + assert(pos <= payload_len); + + return pos; +} + +uint8_t server_send_selected_stack(uint8_t* payload, const uint8_t payload_len) +{ + data_store* ds = datamodel(); + + payload[0] = ds->stack_index; + + return 1; +} + +uint8_t server_send_deal_cards(uint8_t* payload, const uint8_t payload_len, const void* param) +{ + const hand_t* hand = (hand_t*) param; + + for(int i=0; i<MAX_HAND_CARDS; i++) + payload[i] = hand->cards[i]; + + return MAX_HAND_CARDS; +} + + +uint8_t server_send_initial_stacks(uint8_t* payload, const uint8_t payload_len) +{ + data_store* ds = datamodel(); + + for(int i=0; i<NUM_TABLE_STACKS; i++) + payload[i] = ds->table_stacks.stacks[i].cards[0]; + + return NUM_TABLE_STACKS; +} + diff --git a/src/net/server.h b/src/net/server.h new file mode 100644 index 0000000..66bce9b --- /dev/null +++ b/src/net/server.h @@ -0,0 +1,25 @@ +#ifndef OXEN_SERVER_H +#define OXEN_SERVER_H + +#include <stdint.h> +#include <stdbool.h> +#include "../player.h" + +// Socket list +typedef struct +{ + uint8_t count; + int sockets[MAX_PLAYERS]; +} socket_list_t; + +int server_start(const char* port); +void server_get_players(int serversock, socket_list_t* client_socks, const uint8_t count); +bool server_recv_hello(const uint8_t* payload, const uint8_t payload_len); +card* server_recv_selected_card(const uint8_t* payload, const uint8_t payload_len); +uint8_t* server_recv_selected_stack(const uint8_t* payload, const uint8_t payload_len); +uint8_t server_send_start_game(uint8_t* payload, const uint8_t payload_len); +uint8_t server_send_deal_cards(uint8_t* payload, const uint8_t payload_len, const void* param); +uint8_t server_send_selected_stack(uint8_t* payload, const uint8_t payload_len); +uint8_t server_send_initial_stacks(uint8_t* payload, const uint8_t payload_len); + +#endif // OXEN_SERVER_H |
