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path: root/src/client_game_states.c
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* Added license headers.Mario Kilies2011-01-29
* Some minor changes: Removed some debug output; Switched from usleep() to slee...Mario Kilies2011-01-29
* Added documentation for client_game_states.c.Mario Kilies2011-01-29
* Added missing ui_update().Mario Kilies2011-01-29
* Implemented final scores window.Mario Kilies2011-01-27
* Switched from wrefresh() to wnoutrefresh() calls for UI display. Introduced u...Mario Kilies2011-01-27
* Added optional highlighting of messages in the message window.Mario Kilies2011-01-25
* Slowed down the 'play cards' state by inserting a delay. The player who is cu...Mario Kilies2011-01-25
* Client game states now handle display of the player's score.Mario Kilies2011-01-25
* fix bug where server is sending message to wrong clientsReiner Herrmann2011-01-25
* added some debug outputReiner Herrmann2011-01-25
* update stacks in ui after placing cards / selecting stacksReiner Herrmann2011-01-25
* use renamed function card_stack_clearReiner Herrmann2011-01-25
* Merge branch 'master' of ssh://icarus-git/~git/oxenReiner Herrmann2011-01-25
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| * Implemented card_stack_push(). Renamed card_stack_clear() to card_stack_repla...Mario Kilies2011-01-25
* | finished implementing play_cards function for client/server; added new messag...Reiner Herrmann2011-01-25
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* Added client side score calculation for players.Mario Kilies2011-01-25
* Added 'Choose stack' message.Mario Kilies2011-01-25
* Merge branch 'master' of ssh://icarus-git/~git/oxenReiner Herrmann2011-01-25
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| * Message window is now displayed through the client states.Mario Kilies2011-01-25
* | implement part of state_client_play_cards(); added new message type: hello re...Reiner Herrmann2011-01-25
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* Minor changes. Renamed global.[ch] to data_store.[ch], data_store to data_sto...Mario Kilies2011-01-25
* Removed awkward pnoc_t and refactored its contents to the new player_list_ent...Mario Kilies2011-01-25
* Created a mainstack datatype. Refactored server game states into separate fun...Mario Kilies2011-01-25
* Refactored client game states into separate functions instead of handling the...Mario Kilies2011-01-25