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authorMario Kilies <MarioKilies@GMX.net>2011-01-29 18:12:11 +0100
committerMario Kilies <MarioKilies@GMX.net>2011-01-29 18:12:11 +0100
commit82b730d941df3ab0e7718435dd047900b26e633a (patch)
treebf7e486c7ac26abf8a1355d8195373b451fae4e2 /src/client_game_states.c
parentab80fa342031a548b549e4581cb946982b433c3a (diff)
Some minor changes: Removed some debug output; Switched from usleep() to sleep() for delaying connections to server.
Diffstat (limited to 'src/client_game_states.c')
-rw-r--r--src/client_game_states.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client_game_states.c b/src/client_game_states.c
index a60fc52..4786ae9 100644
--- a/src/client_game_states.c
+++ b/src/client_game_states.c
@@ -97,7 +97,7 @@ game_state_t state_client_play_cards(const int sock)
uint8_t stack_idx = get_stack_idx_for_card(&ds->table_stacks, c);
bool our_turn = (ds->player_list.players[i].player_id == ds->own_player_id);
- ui_display_wnd_messages("Placing cards...", false);
+ ui_display_wnd_messages("Placing cards ...", false);
ui_display_wnd_current_state(&ds->player_list, ds->player_list.count, true, i, ple->score);
ui_update();