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* close server socket when clients are connectedReiner Herrmann2011-01-27
* allow 10 clientsReiner Herrmann2011-01-27
* BUGFIX: Wrong size of current state window corrected. Fixes message window gl...Mario Kilies2011-01-27
* fix nickname parsingReiner Herrmann2011-01-27
* remove sleep(1) on client and try to connect immediately; also retry several ...Reiner Herrmann2011-01-27
* added default portReiner Herrmann2011-01-27
* use player id to decide whether entry is valid, instead of zero name lengthReiner Herrmann2011-01-27
* server can now also listen on specified address (e.g. localhost)Reiner Herrmann2011-01-26
* wait until child (server) terminates at endReiner Herrmann2011-01-26
* start server as child, not as parent; fixes terminal fuckup problem on exitReiner Herrmann2011-01-26
* some explanation in usage outputReiner Herrmann2011-01-26
* add parameter for number of playersReiner Herrmann2011-01-26
* h parameter doesn't need an argumentReiner Herrmann2011-01-26
* added option parsingReiner Herrmann2011-01-26
* Added optional highlighting of messages in the message window.Mario Kilies2011-01-25
* Slowed down the 'play cards' state by inserting a delay. The player who is cu...Mario Kilies2011-01-25
* fix reception of usernameReiner Herrmann2011-01-25
* RNG is initialized with time() again.Mario Kilies2011-01-25
* Client game states now handle display of the player's score.Mario Kilies2011-01-25
* free data store at endReiner Herrmann2011-01-25
* Removed huge comment block.Mario Kilies2011-01-25
* removed some debug outputReiner Herrmann2011-01-25
* finish game when no cards in mainstackReiner Herrmann2011-01-25
* Merge branch 'master' of ssh://icarus-git/~git/oxenReiner Herrmann2011-01-25
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| * BUGFIX: pass pl->players to qsort instead of pl.Mario Kilies2011-01-25
* | fix bug where server is sending message to wrong clientsReiner Herrmann2011-01-25
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* added some debug outputReiner Herrmann2011-01-25
* sleep seems to be needed :>Reiner Herrmann2011-01-25
* sleep doesn't seem to be requiredReiner Herrmann2011-01-25
* update stacks in ui after placing cards / selecting stacksReiner Herrmann2011-01-25
* use renamed function card_stack_clearReiner Herrmann2011-01-25
* Merge branch 'master' of ssh://icarus-git/~git/oxenReiner Herrmann2011-01-25
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| * Added documentation.Mario Kilies2011-01-25
| * Implemented card_stack_push(). Renamed card_stack_clear() to card_stack_repla...Mario Kilies2011-01-25
* | finished implementing play_cards function for client/server; added new messag...Reiner Herrmann2011-01-25
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* Added client side score calculation for players.Mario Kilies2011-01-25
* Added 'Choose stack' message.Mario Kilies2011-01-25
* forgot to add file in last commit :>Reiner Herrmann2011-01-25
* Merge branch 'master' of ssh://icarus-git/~git/oxenReiner Herrmann2011-01-25
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| * Message window is now displayed through the client states.Mario Kilies2011-01-25
* | implement part of state_client_play_cards(); added new message type: hello re...Reiner Herrmann2011-01-25
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* Implemented the message window.Mario Kilies2011-01-25
* Code does compile again.Mario Kilies2011-01-25
* Merge branch 'master' of ssh://git@wg.reiner-h.de:22003/~git/oxenMario Kilies2011-01-25
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| * corrected server_parse_selected_stack()Reiner Herrmann2011-01-25
* | Minor changes. Renamed global.[ch] to data_store.[ch], data_store to data_sto...Mario Kilies2011-01-25
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* Removed awkward pnoc_t and refactored its contents to the new player_list_ent...Mario Kilies2011-01-25
* Created a mainstack datatype. Refactored server game states into separate fun...Mario Kilies2011-01-25
* Refactored client game states into separate functions instead of handling the...Mario Kilies2011-01-25
* Being trolled once again by fucking git.Mario Kilies2011-01-25