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authorMario Kilies <MarioKilies@GMX.net>2011-01-25 14:09:57 +0100
committerMario Kilies <MarioKilies@GMX.net>2011-01-25 14:09:57 +0100
commit4aafacbd0fecc3a68c16aea99476d165d404ce0d (patch)
tree6cccc51000823f93fd108998553d748e08dab890
parentffef04a78f6985e9fcff5454a608de24bd25388e (diff)
Message window is now displayed through the client states.
-rw-r--r--src/client_game_states.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/client_game_states.c b/src/client_game_states.c
index 58e55db..2659673 100644
--- a/src/client_game_states.c
+++ b/src/client_game_states.c
@@ -7,6 +7,8 @@ game_state_t state_client_wait_for_hand_cards(const int sock, const uint8_t roun
{
data_store_t *d = data_store();
+ ui_display_wnd_messages("Waiting for hand cards from server");
+
if(round == 1)
{
// Receive and display table stacks
@@ -27,6 +29,8 @@ game_state_t state_client_select_open_card(const int sock)
data_store_t *d = data_store();
uint8_t open_card_idx;
+ ui_display_wnd_messages("Please choose the card you want to play");
+
// Select open card
open_card_idx = ui_choose_card(&d->hand);
d->selected_card = d->hand.cards[open_card_idx];
@@ -45,6 +49,8 @@ game_state_t state_client_wait_for_open_cards(const int sock)
{
data_store_t *d = data_store();
+ ui_display_wnd_messages("Waiting for the other players to pick their cards");
+
net_recv(sock, msg_type_selected_card_all);
player_list_sort_by_open_card(&d->player_list, d->player_list.count); // sort in ascending order