diff options
Diffstat (limited to 'src/game.c')
| -rw-r--r-- | src/game.c | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -106,18 +106,18 @@ void start_game(const bool servermode, const char* addr, const char* port) server_sock = server_start(port); server_get_players(server_sock, &client_socks, num_players); - data->players.count = num_players; + data->player_list.count = num_players; - for(int i=0; i<num_players; i++) + for(int i = 0; i < num_players; i++) { net_recv(client_socks.sockets[i], msg_type_hello); // assign ids (starting with 1; 0 is invalid) client_socks.player_ids[i] = i+1; - data->players.players[i].player_id = i+1; - printf("Player connected: %s\n", data->players.players[i].player_name); + data->player_list.players[i].player_id = i+1; + printf("Player connected: %s\n", data->player_list.players[i].player_name); } - for(int i=0; i<num_players; i++) + for(int i = 0; i < num_players; i++) { net_send(client_socks.sockets[i], msg_type_start_game, NULL); } @@ -141,7 +141,7 @@ void start_game(const bool servermode, const char* addr, const char* port) // Display all windows ui_display_wnd_table_cards(&data->table_stacks, false, 0); ui_display_wnd_stack_points(&data->table_stacks, false, 0); - ui_display_wnd_current_state(data->players.players, data->players.count, false, 0, 0); + ui_display_wnd_current_state(&data->player_list, data->player_list.count, false, 0, 0); ui_display_wnd_hand_cards(&data->hand, false, 0); main_loop_client(sock); |
