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-rw-r--r--src/game.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game.c b/src/game.c
index 275f9b5..621eb8a 100644
--- a/src/game.c
+++ b/src/game.c
@@ -14,6 +14,7 @@
#include "net/comm.h"
#include "net/client.h"
#include "net/server.h"
+#include "game_states.h"
static void init_mainstack(card *stack, const uint32_t size)
{
@@ -62,7 +63,7 @@ static const uint8_t num_cards_in_stack(const card *stack, const uint32_t size)
static void main_loop_client(int sock)
{
bool running = true;
- gamestate state = STATE_CLIENT_WAIT_FOR_HAND_CARDS;
+ game_state_t state = STATE_CLIENT_WAIT_FOR_HAND_CARDS;
uint8_t round = 1;
data_store *data = datamodel();
uint8_t open_card_idx;
@@ -176,7 +177,7 @@ static void main_loop_server(socket_list_t* client_socks)
uint8_t round = 1;
int cards = MAX_CARD - MIN_CARD + 1;
card mainstack[cards];
- gamestate state = STATE_SERVER_DEAL_HAND_CARDS;
+ game_state_t state = STATE_SERVER_DEAL_HAND_CARDS;
data_store *data = datamodel();