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#include <sys/types.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
#include "comm.h"
#include "client.h"
#include "server.h"

bool net_recv(int sock, const msg_type_t type)
{
	msg_t m;
	bool result;
	ssize_t len = recv(sock, &m.hdr, sizeof(msg_header_t), MSG_PEEK); // just peek into packet to determine message header

	assert(len != -1);

	if(m.hdr.type != type)
	{
		printf("net_recv: received message type %d instead of %d", m.hdr.type, type);
		return false;
	}

	m.payload = malloc(m.hdr.payload_length);	// Allocate space for message payload
	recv(sock, &m.hdr, sizeof(msg_header_t), 0);	// Remove message header from socket
	recv(sock, m.payload, m.hdr.payload_length, 0);// And then receive the payload

	switch(type)
	{
		case msg_type_hello:
			result = server_recv_hello(m.payload, m.hdr.payload_length);
			break;
		case msg_type_start_game:
			result = client_recv_player_list(m.payload, m.hdr.payload_length);
			break;
		case msg_type_deal_cards:
			result = client_recv_deal_cards(m.payload, m.hdr.payload_length);
			break;
		case msg_type_init_stacks:
			printf("not yet implemented: msg_type_init_stacks\n");
			exit(EXIT_FAILURE);
			break;
		case msg_type_selected_card:
			result = server_recv_selected_card(m.payload, m.hdr.payload_length);
			break;
		case msg_type_selected_stack_c:
			result = server_recv_selected_stack(m.payload, m.hdr.payload_length);
			break;
		case msg_type_selected_stack_s:
			result = client_recv_selected_stack(m.payload, m.hdr.payload_length);
			break;
		default:
			printf("net_recv: Unknown message type %d received!\n", type);
			exit(EXIT_FAILURE);
			break;
	}

	free(m.payload);

	return result;
}

bool net_send(int sock, const msg_type_t type, void* param)
{
	bool result = true;
	uint8_t payload_len = 255;
	uint8_t buf[payload_len+2]; // should be enough for all packet types

	buf[0] = type;

	switch(type)
	{
		case msg_type_hello:
			payload_len = client_send_hello(&buf[2], payload_len);
			break;
		case msg_type_selected_card:
			payload_len = client_send_selected_card(&buf[2], payload_len);
			break;
		case msg_type_selected_stack_c:
			payload_len = client_send_selected_stack(&buf[2], payload_len);
			break;
		case msg_type_start_game:
			payload_len = server_send_start_game(&buf[2], payload_len);
			break;
		case msg_type_selected_stack_s:
			payload_len = server_send_selected_stack(&buf[2], payload_len);
			break;
		case msg_type_deal_cards:
			payload_len = server_send_deal_cards(&buf[2], payload_len, param);
			break;
		case msg_type_initial_stack:
			payload_len = server_send_initial_stacks(&buf[2], payload_len);
			break;
		default:
			printf("net_send: Unknown message type %d received\n", type);
			exit(EXIT_FAILURE);
			break;
	}

	buf[1] = payload_len;

	send(sock, buf, payload_len+2, 0);

	return result;
}