diff options
| author | Mario Kilies <MarioKilies@GMX.net> | 2011-01-29 18:12:11 +0100 |
|---|---|---|
| committer | Mario Kilies <MarioKilies@GMX.net> | 2011-01-29 18:12:11 +0100 |
| commit | 82b730d941df3ab0e7718435dd047900b26e633a (patch) | |
| tree | bf7e486c7ac26abf8a1355d8195373b451fae4e2 /src/net/server.c | |
| parent | ab80fa342031a548b549e4581cb946982b433c3a (diff) | |
Some minor changes: Removed some debug output; Switched from usleep() to sleep() for delaying connections to server.
Diffstat (limited to 'src/net/server.c')
| -rw-r--r-- | src/net/server.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/net/server.c b/src/net/server.c index cc6c438..27fbd14 100644 --- a/src/net/server.c +++ b/src/net/server.c @@ -104,6 +104,8 @@ void server_get_players(int serversock, socket_list_t* client_socks, const uint8 assert(count <= MAX_PLAYERS && count > 0); + printf("Waiting for %d players to connect ...\n", count); + // accept connections for(i=0; i<count; i++) { @@ -116,9 +118,10 @@ void server_get_players(int serversock, socket_list_t* client_socks, const uint8 exit(EXIT_FAILURE); } //printf("new client connected: %s\n", inet_ntop(sock.ss_family, get_in_addr((struct sockaddr*)&sock), INET6_ADDRSTRLEN)); - printf("new client connected (%d/%d)\n", i+1, count); } client_socks->count = count; + + printf("All players connected. Starting game!\n"); } /** |
