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authorMario Kilies <MarioKilies@GMX.net>2011-01-29 18:12:11 +0100
committerMario Kilies <MarioKilies@GMX.net>2011-01-29 18:12:11 +0100
commit82b730d941df3ab0e7718435dd047900b26e633a (patch)
treebf7e486c7ac26abf8a1355d8195373b451fae4e2 /src/net/server.c
parentab80fa342031a548b549e4581cb946982b433c3a (diff)
Some minor changes: Removed some debug output; Switched from usleep() to sleep() for delaying connections to server.
Diffstat (limited to 'src/net/server.c')
-rw-r--r--src/net/server.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/net/server.c b/src/net/server.c
index cc6c438..27fbd14 100644
--- a/src/net/server.c
+++ b/src/net/server.c
@@ -104,6 +104,8 @@ void server_get_players(int serversock, socket_list_t* client_socks, const uint8
assert(count <= MAX_PLAYERS && count > 0);
+ printf("Waiting for %d players to connect ...\n", count);
+
// accept connections
for(i=0; i<count; i++)
{
@@ -116,9 +118,10 @@ void server_get_players(int serversock, socket_list_t* client_socks, const uint8
exit(EXIT_FAILURE);
}
//printf("new client connected: %s\n", inet_ntop(sock.ss_family, get_in_addr((struct sockaddr*)&sock), INET6_ADDRSTRLEN));
- printf("new client connected (%d/%d)\n", i+1, count);
}
client_socks->count = count;
+
+ printf("All players connected. Starting game!\n");
}
/**