From 82b730d941df3ab0e7718435dd047900b26e633a Mon Sep 17 00:00:00 2001 From: Mario Kilies Date: Sat, 29 Jan 2011 18:12:11 +0100 Subject: Some minor changes: Removed some debug output; Switched from usleep() to sleep() for delaying connections to server. --- src/net/server.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/net/server.c') diff --git a/src/net/server.c b/src/net/server.c index cc6c438..27fbd14 100644 --- a/src/net/server.c +++ b/src/net/server.c @@ -104,6 +104,8 @@ void server_get_players(int serversock, socket_list_t* client_socks, const uint8 assert(count <= MAX_PLAYERS && count > 0); + printf("Waiting for %d players to connect ...\n", count); + // accept connections for(i=0; icount = count; + + printf("All players connected. Starting game!\n"); } /** -- cgit v1.2.3