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authorMario Kilies <MarioKilies@GMX.net>2011-01-24 11:15:56 +0100
committerMario Kilies <MarioKilies@GMX.net>2011-01-24 11:15:56 +0100
commit6820c635353b25f12401f8610c140c8608051ded (patch)
treeee3e2c284a7bae7e91d58422602259df827a1504 /src/net/server.c
parent322ff55a41374e39731aa53dcf6028b09c7c39c9 (diff)
Source code refactoring. Moved net/client/server stuff to 'net' subfolder.
Diffstat (limited to 'src/net/server.c')
-rw-r--r--src/net/server.c202
1 files changed, 202 insertions, 0 deletions
diff --git a/src/net/server.c b/src/net/server.c
new file mode 100644
index 0000000..10d5d11
--- /dev/null
+++ b/src/net/server.c
@@ -0,0 +1,202 @@
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <netdb.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <unistd.h>
+#include <assert.h>
+#include "server.h"
+#include "../global.h"
+
+/**
+ * Server side function; start server on specified port
+ * @param[in] port Port on which server should listen
+ * @return Listening socket
+ */
+int server_start(const char* port)
+{
+ assert(port != NULL);
+
+ int status;
+ int serversock;
+ struct addrinfo hints, *result, *tmp;
+
+ memset(&hints, 0, sizeof(struct addrinfo));
+ hints.ai_family = AF_UNSPEC; // IPv4 or IPv6
+ hints.ai_socktype = SOCK_STREAM; // TCP socket
+ hints.ai_flags = AI_PASSIVE; // wildcard IP
+ hints.ai_protocol = 0; // any protocol
+
+ status = getaddrinfo(NULL, port, &hints, &result);
+ if(status != 0)
+ {
+ printf("getaddrinfo: %s\n", gai_strerror(status));
+ exit(EXIT_FAILURE);
+ }
+
+ // iterate over linked addrinfo list and use first useable entry
+ for(tmp = result; tmp != NULL; tmp = tmp->ai_next)
+ {
+ int yes=1;
+
+ // create socket
+ serversock = socket(tmp->ai_family, tmp->ai_socktype, tmp->ai_protocol);
+ if(serversock == -1)
+ continue;
+
+ // try to reuse still open sockets in TIME_WAIT state
+ setsockopt(serversock, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
+
+ // try to bind to address/port
+ if(bind(serversock, tmp->ai_addr, tmp->ai_addrlen) == 0)
+ break; // Success!
+
+ close(serversock);
+ }
+
+ if(tmp == NULL)
+ {
+ printf("failed to bind\n");
+ exit(EXIT_FAILURE);
+ }
+ freeaddrinfo(result);
+
+ // start listening
+ status = listen(serversock, 1);
+ if(status == -1)
+ {
+ printf("listen: %s\n", strerror(status));
+ exit(EXIT_FAILURE);
+ }
+
+ return serversock;
+}
+
+/**
+ * Server side function; accepts connections from clients
+ * @param[in] serversock Socket on which server is listening
+ * @param[out] client_socks Socket list in which to store open client connections
+ * @param[in] count Number of clients that should connect
+ */
+void server_get_players(int serversock, socket_list_t* client_socks, const uint8_t count)
+{
+ int i;
+
+ assert(count < MAX_PLAYERS && count > 0);
+
+ // accept connections
+ for(i=0; i<count; i++)
+ {
+ struct sockaddr_storage addr;
+ socklen_t addrlen = sizeof(addr);
+ client_socks->sockets[i] = accept(serversock, (struct sockaddr*) &addr, &addrlen);
+ if(client_socks->sockets[i] == -1)
+ {
+ printf("accept: %s\n", strerror(client_socks->sockets[i]));
+ exit(EXIT_FAILURE);
+ }
+ //printf("new client connected: %s\n", inet_ntop(sock.ss_family, get_in_addr((struct sockaddr*)&sock), INET6_ADDRSTRLEN));
+ printf("new client connected (%d/%d)\n", i+1, count);
+ }
+ client_socks->count = count;
+}
+
+/**
+ * Server side function; receive hello message from client and read username
+ * @param[in] sock Socket to use
+ * @return Username of client
+ */
+bool server_recv_hello(const uint8_t* payload, const uint8_t payload_len)
+{
+ assert(payload != NULL && payload_len < MAX_PLAYER_NAME_LENGTH && payload_len > 0);
+
+ data_store* ds = datamodel();
+
+ for(int i=0; i<ds->players.count; i++)
+ {
+ if(strlen(ds->players.players[i].player_name) > 0) // search for first empty (not yet assigned) slot
+ continue;
+ memcpy(ds->players.players[i].player_name, payload, payload_len);
+ ds->players.players[i].player_name[payload_len] = '\0';
+ }
+
+ return true;
+}
+
+card* server_recv_selected_card(const uint8_t* payload, const uint8_t payload_len)
+{
+ assert(payload != NULL && payload_len == 1);
+
+ card* c = malloc(sizeof(card));
+ assert(c != NULL);
+ *c = payload[0];
+
+ return c;
+}
+
+uint8_t* server_recv_selected_stack(const uint8_t* payload, const uint8_t payload_len)
+{
+ assert(payload != NULL && payload_len == 1);
+
+ uint8_t* index = malloc(sizeof(uint8_t));
+ assert(index != NULL);
+ *index = payload[0];
+
+ return index;
+}
+
+uint8_t server_send_start_game(uint8_t* payload, const uint8_t payload_len)
+{
+ uint16_t pos = 0;
+ data_store* ds = datamodel();
+ player_list* players = &ds->players;
+
+ payload[pos++] = players->count;
+
+ // copy player_ids, length and nicknames to buffer
+ for(int i=0; i<players->count; i++)
+ {
+ pnoc_t* pl = &players->players[i];
+ payload[pos++] = pl->player_id;
+ uint8_t len = strlen(pl->player_name);
+ payload[pos++] = len;
+ memcpy(payload+pos, pl->player_name, len);
+ payload += len;
+ }
+
+ assert(pos <= payload_len);
+
+ return pos;
+}
+
+uint8_t server_send_selected_stack(uint8_t* payload, const uint8_t payload_len)
+{
+ data_store* ds = datamodel();
+
+ payload[0] = ds->stack_index;
+
+ return 1;
+}
+
+uint8_t server_send_deal_cards(uint8_t* payload, const uint8_t payload_len, const void* param)
+{
+ const hand_t* hand = (hand_t*) param;
+
+ for(int i=0; i<MAX_HAND_CARDS; i++)
+ payload[i] = hand->cards[i];
+
+ return MAX_HAND_CARDS;
+}
+
+
+uint8_t server_send_initial_stacks(uint8_t* payload, const uint8_t payload_len)
+{
+ data_store* ds = datamodel();
+
+ for(int i=0; i<NUM_TABLE_STACKS; i++)
+ payload[i] = ds->table_stacks.stacks[i].cards[0];
+
+ return NUM_TABLE_STACKS;
+}
+