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#include "ui.h"
#include "cardstack.h"

// Definition of ncurses color pair identifiers
#define CP_WHITE_ON_BLACK	1
#define CP_YELLOW_ON_BLACK	2
#define CP_BLUE_ON_BLACK	3
#define CP_MAGENTA_ON_BLACK	4
#define CP_RED_ON_BLACK		5

static bool colors = false;
static WINDOW *w_table_cards;
static WINDOW *w_stack_points;
static WINDOW *w_current_state;
static WINDOW *w_hand_cards;

static void draw_card(WINDOW *w, const uint8_t row, const uint8_t col, const bool highlight, const card c)
{
	unsigned color_pair = 0;

	if (highlight)
		wattron(w, A_BOLD);

	if (colors)
	{
		switch (card_get_points(c))
		{
			case 7:
				color_pair = CP_MAGENTA_ON_BLACK;
				break;
			case 5:
				color_pair = CP_RED_ON_BLACK;
				break;
			case 3:
				color_pair = CP_YELLOW_ON_BLACK;
				break;
			case 2:
				color_pair = CP_BLUE_ON_BLACK;
				break;
			default:
				color_pair = CP_WHITE_ON_BLACK;
		}

		wattron(w, COLOR_PAIR(color_pair));
	}

	mvwaddch(w, row, col, ACS_ULCORNER); // Upper left corner
	mvwhline(w, row, col+1, ACS_HLINE, 5); // Upper horizontal line
	mvwaddch(w, row, col+6, ACS_URCORNER); // Upper right corner
	mvwvline(w, row+1, col, ACS_VLINE, 3); // Left vertical line
	mvwvline(w, row+1, col+6, ACS_VLINE, 3); // Right vertical line
	mvwaddch(w, row+4, col, ACS_LLCORNER); // Lower left corner
	mvwhline(w, row+4, col+1, ACS_HLINE, 5); // Lower horizontal line
	mvwaddch(w, row+4, col+6, ACS_LRCORNER); // Lower right corner
	mvwprintw(w, row+1, col+1, " %3d ", c); // Card number, 3 digits wide, filled with spaces, if number has fewer digits

	// Clear the rest of the card first
	mvwprintw(w, row+2, col+1, "     ");
	mvwprintw(w, row+3, col+1, "     ");

	switch (card_get_points(c))
	{
		case 7:
			// "** **"
			// " *** "
			mvwhline(w, row+2, col+1, ACS_DIAMOND, 2);
			mvwhline(w, row+2, col+4, ACS_DIAMOND, 2);
			mvwhline(w, row+3, col+2, ACS_DIAMOND, 3);
			break;
		case 5:
			// "* * *"
			// " * * "
			mvwaddch(w, row+2, col+1, ACS_DIAMOND);
			mvwaddch(w, row+2, col+3, ACS_DIAMOND);
			mvwaddch(w, row+2, col+5, ACS_DIAMOND);
			mvwaddch(w, row+3, col+2, ACS_DIAMOND);
			mvwaddch(w, row+3, col+4, ACS_DIAMOND);
			break;
		case 3:
			// " * * "
			// "  *  "
			mvwaddch(w, row+2, col+2, ACS_DIAMOND);
			mvwaddch(w, row+2, col+4, ACS_DIAMOND);
			mvwaddch(w, row+3, col+3, ACS_DIAMOND);
			break;
		case 2:
			// " * * "
			// "     "
			mvwaddch(w, row+2, col+2, ACS_DIAMOND);
			mvwaddch(w, row+2, col+4, ACS_DIAMOND);
			break;
		default:
			// "  *  "
			// "     "
			mvwaddch(w, row+2, col+3, ACS_DIAMOND);
	}

	if (colors)
	{
		wattroff(w, COLOR_PAIR(color_pair));
	}
	
	if (highlight)
		wattroff(w, A_BOLD);
}

static void draw_cardstack(WINDOW *w, const uint8_t row, const uint8_t col, const bool highlight, const cardstack cs)
{
	for (uint8_t i = 0; i < MAX_CARDSTACK_SIZE; i++)
	{
		if (cs[i] != 0)
		{
			draw_card(w, row, i*2, highlight, cs[i]);
		}
	}
}

/**
 * Displays the table cards window. Draws table stacks and can highlight a stack.
 * @param[in] ts The table stacks to display
 * @param[in] highlight If true, a stack will be highlighted
 * @param[in] highlighted_stack The stack to highlight. Only used, if highlight is true
*/
void ui_display_wnd_table_cards(const tablestacks ts, const bool highlight, const uint8_t highlighted_stack)
{
	wattron(w_table_cards, A_BOLD);
	mvwprintw(w_table_cards, 0, 2, "Table Cards:");
	wattroff(w_table_cards, A_BOLD);

	for (uint8_t i = 0; i < NUM_TABLESTACKS; i++)
	{
		if (highlight)
		{
			if (i == highlighted_stack)
			{
				draw_cardstack(w_table_cards, 1 + i*5, 0, true, ts[i]);
				continue;
			}
		}

		draw_cardstack(w_table_cards, 1 + i*5, 0, false, ts[i]);
	}

	wrefresh(w_table_cards);
}

/**
 * Displays the stack points window.
 * @param[in] ts The table stacks used for calculation of stack points
*/
void ui_display_wnd_stack_points(const tablestacks ts)
{
	wattron(w_stack_points, A_BOLD);
	mvwprintw(w_stack_points, 0, 0, "Pts:");
	wattroff(w_stack_points, A_BOLD);

	for (uint8_t i = 0; i < NUM_TABLESTACKS; i++)
	{
		mvwprintw(w_stack_points, 3 + i*5, 1, "%2d", cardstack_get_points(ts[i]));
	}

	wrefresh(w_stack_points);
}

/**
 * Displays the current state window, showing all player names and their open cards and the client player's score.
 * @param[in] pnoc Array of (player name, open card) tuples. Array has to be sorted by open card, lowest open card first
 * @param[in] num_players The number of players to show a player name and open card for
 * @param[in] active_players The currently active player
 * @param[in] score The players score
*/
void ui_display_wnd_current_state(const player_name_open_card_tuple pnoc[], const uint8_t num_players, const uint8_t active_player, const uint32_t score)
{
	wattron(w_current_state, A_BOLD);
	mvwprintw(w_current_state, 0, 0, "Current state:");
	mvwprintw(w_current_state, 0, 22, "Your Score: %3d", score);
	wattroff(w_current_state, A_BOLD);
	mvwprintw(w_current_state, 1, 1, "Player      Card");
	mvwprintw(w_current_state, 1, 22, "Player      Card");
	mvwvline(w_current_state, 1, 19, ACS_VLINE, 6); // Vertical line

	for (uint8_t i = 0; i < num_players; i++)
	{
		if (i == active_player)
			wattron(w_current_state, COLOR_PAIR(CP_YELLOW_ON_BLACK));
		
		if (i < 5)
		{
			mvwprintw(w_current_state, 2+i, 1, "%-s", pnoc[i].player_name);
			mvwprintw(w_current_state, 2+i, 13, "%3d", pnoc[i].open_card);
		}
		else
		{
			mvwprintw(w_current_state, 2+(i-5), 22, "%-s", pnoc[i].player_name);
			mvwprintw(w_current_state, 2+(i-5), 34, "%3d", pnoc[i].open_card);
		}

		if (i == active_player)
			wattroff(w_current_state, COLOR_PAIR(CP_YELLOW_ON_BLACK));
	}

	wrefresh(w_current_state);
}

/**
 * Displays the hand cards window.
 * @param[in] h The hand that will be displayed. h must not contain 0
 * @param[in] highlight If true, a card will be highlighted
 * @param[in] highlighted_card The card to highlight. Only used, if highlight is true
*/
void ui_display_wnd_hand_cards(const hand h, const bool highlight, const uint8_t highlighted_card)
{
	wattron(w_hand_cards, A_BOLD);
	mvwprintw(w_hand_cards, 0, 0, "Hand Cards:");
	wattroff(w_hand_cards, A_BOLD);

	for (uint8_t i = 0; i < MAX_HAND_CARDS; i++)
	{
		if (highlight && i == highlighted_card)
		{
			if (i < 5) // Start with the first row of cards
				draw_card(w_hand_cards, 1, i*8, true, h[i]);
			else // And then draw the second row
				draw_card(w_hand_cards, 6, (i-5)*8, true, h[i]);
			continue;
		}

		if (i < 5) // Start with the first row of cards
			draw_card(w_hand_cards, 1, i*8, false, h[i]);
		else // And then draw the second row
			draw_card(w_hand_cards, 6, (i-5)*8, false, h[i]);
	}

	wrefresh(w_hand_cards);
}

/**
 * Initializes ncurses.
*/
void ui_init(void)
{
	initscr();	// Start curses mode
	if (TRUE == has_colors())
	{
		colors = true;
		start_color();

		init_pair(CP_WHITE_ON_BLACK, COLOR_WHITE, COLOR_BLACK);
		init_pair(CP_YELLOW_ON_BLACK, COLOR_YELLOW, COLOR_BLACK);
		init_pair(CP_BLUE_ON_BLACK, COLOR_BLUE, COLOR_BLACK);
		init_pair(CP_MAGENTA_ON_BLACK, COLOR_MAGENTA, COLOR_BLACK);
		init_pair(CP_RED_ON_BLACK, COLOR_RED, COLOR_BLACK);
		bkgd(COLOR_PAIR(0));
	}
	raw();		// Line buffering disabled
	keypad(stdscr, true); // We get F1, F2 etc..
	nodelay(stdscr, true); // Non-blocking input
	noecho();	// Don't echo() while we do getch
	curs_set(0);	// Make the cursor invisible
	clear();
	refresh();

	// Window positions and sizes
	w_table_cards = newwin(21, 15, 0, 0);
	w_stack_points = newwin(19, 4, 0, 17);
	w_current_state = newwin(10, 38, 0, 24);
	w_hand_cards = newwin(11, 39, 10, 24);

	// Example data set for table cards window
	const tablestacks ts = {{1, 2, 3, 4, 101}, {6, 7, 53, 0, 0}, {11, 55, 0, 0, 0}, {17, 29, 36, 42, 0}};

	// The stack points window uses ts, too, so there is no separate data set

	// Example data set for hand cards window
	const hand h = {12, 13, 22, 25, 27, 69, 77, 85, 100, 103};
	
	// Example data set for current state window
	const player_name_open_card_tuple pnoc[10] = {
		{"$you", 10},
		{"1234567890", 23},
		{"baz", 38},
		{"foo_bar", 14},
		{"lolcat", 60},
		{"blablub123", 15},
		{"abcdefg", 103},
		{"hello", 98},
		{"hornoxe", 33},
		{"1337nick", 74}
	};
	const uint8_t num_players = 10;
	const uint32_t score = 10;

	// Draw user interface
	mvvline(0, 22, ACS_VLINE, 21); // Vertical line
	refresh();
	ui_display_wnd_table_cards(ts, true, 1);
	ui_display_wnd_stack_points(ts);
	ui_display_wnd_current_state(pnoc, num_players, 2, score);
	ui_display_wnd_hand_cards(h, true, 8);

	sleep(4);
}

/**
 * Finalizes ncurses.
*/
void ui_fini(void)
{
	delwin(w_table_cards);
	delwin(w_stack_points);
	delwin(w_current_state);
	delwin(w_hand_cards);
	endwin();	// End curses mode
}