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#include "ui.h"
#include <assert.h>
#include "card_stack.h"
// Definition of ncurses color pair identifiers
#define CP_WHITE_ON_BLACK 1
#define CP_YELLOW_ON_BLACK 2
#define CP_BLUE_ON_BLACK 3
#define CP_MAGENTA_ON_BLACK 4
#define CP_RED_ON_BLACK 5
#define KEY_ESCAPE 27
#define KEY_RETURN 10
#define KEY_VI_LEFT 'h'
#define KEY_VI_RIGHT 'l'
#define KEY_VI_UP 'k'
#define KEY_VI_DOWN 'j'
static bool colors = false;
static WINDOW *w_table_cards;
static WINDOW *w_stack_points;
static WINDOW *w_current_state;
static WINDOW *w_messages;
static WINDOW *w_hand_cards;
static void draw_card(WINDOW *w, const uint8_t row, const uint8_t col, const bool highlight, const card c)
{
assert(w != NULL);
unsigned color_pair = 0;
// If card is 0, draw a placeholder (empty space) instead of a card. This is used to remove a card that does not longer exist but has visible remains on the screen.
if (0 == c)
{
mvwhline(w, row, col, ' ', 7);
mvwhline(w, row+1, col, ' ', 7);
mvwhline(w, row+2, col, ' ', 7);
mvwhline(w, row+3, col, ' ', 7);
mvwhline(w, row+4, col, ' ', 7);
return;
}
if (highlight)
wattron(w, A_BOLD);
if (colors)
{
switch (card_get_points(c))
{
case 7:
color_pair = CP_MAGENTA_ON_BLACK;
break;
case 5:
color_pair = CP_RED_ON_BLACK;
break;
case 3:
color_pair = CP_YELLOW_ON_BLACK;
break;
case 2:
color_pair = CP_BLUE_ON_BLACK;
break;
default:
color_pair = CP_WHITE_ON_BLACK;
}
wattron(w, COLOR_PAIR(color_pair));
}
mvwaddch(w, row, col, ACS_ULCORNER); // Upper left corner
mvwhline(w, row, col+1, ACS_HLINE, 5); // Upper horizontal line
mvwaddch(w, row, col+6, ACS_URCORNER); // Upper right corner
mvwvline(w, row+1, col, ACS_VLINE, 3); // Left vertical line
mvwvline(w, row+1, col+6, ACS_VLINE, 3); // Right vertical line
mvwaddch(w, row+4, col, ACS_LLCORNER); // Lower left corner
mvwhline(w, row+4, col+1, ACS_HLINE, 5); // Lower horizontal line
mvwaddch(w, row+4, col+6, ACS_LRCORNER); // Lower right corner
mvwprintw(w, row+1, col+1, " %3d ", c); // Card number, 3 digits wide, filled with spaces, if number has fewer digits
// Clear the rest of the card first
mvwprintw(w, row+2, col+1, " ");
mvwprintw(w, row+3, col+1, " ");
switch (card_get_points(c))
{
case 7:
// "** **"
// " *** "
mvwhline(w, row+2, col+1, ACS_DIAMOND, 2);
mvwhline(w, row+2, col+4, ACS_DIAMOND, 2);
mvwhline(w, row+3, col+2, ACS_DIAMOND, 3);
break;
case 5:
// "* * *"
// " * * "
mvwaddch(w, row+2, col+1, ACS_DIAMOND);
mvwaddch(w, row+2, col+3, ACS_DIAMOND);
mvwaddch(w, row+2, col+5, ACS_DIAMOND);
mvwaddch(w, row+3, col+2, ACS_DIAMOND);
mvwaddch(w, row+3, col+4, ACS_DIAMOND);
break;
case 3:
// " * * "
// " * "
mvwaddch(w, row+2, col+2, ACS_DIAMOND);
mvwaddch(w, row+2, col+4, ACS_DIAMOND);
mvwaddch(w, row+3, col+3, ACS_DIAMOND);
break;
case 2:
// " * * "
// " "
mvwaddch(w, row+2, col+2, ACS_DIAMOND);
mvwaddch(w, row+2, col+4, ACS_DIAMOND);
break;
default:
// " * "
// " "
mvwaddch(w, row+2, col+3, ACS_DIAMOND);
}
if (colors)
{
wattroff(w, COLOR_PAIR(color_pair));
}
if (highlight)
wattroff(w, A_BOLD);
}
static void draw_card_stack(WINDOW *w, const uint8_t row, const uint8_t col, const bool highlight, const card_stack_t *cs)
{
assert(w != NULL);
assert(cs != NULL);
// Clear old card stack first
mvwhline(w, row, col, ' ', 15);
mvwhline(w, row+1, col, ' ', 15);
mvwhline(w, row+2, col, ' ', 15);
mvwhline(w, row+3, col, ' ', 15);
mvwhline(w, row+4, col, ' ', 15);
for (uint8_t i = 0; i < MAX_CARD_STACK_SIZE; i++)
{
if (cs->cards[i] != 0)
{
draw_card(w, row, i*2, highlight, cs->cards[i]);
}
}
}
/**
* Displays the table cards window. Draws table stacks and can highlight a stack.
* @param[in] ts The table stacks to display
* @param[in] highlight If true, a stack will be highlighted
* @param[in] highlighted_stack The stack to highlight. Only used, if highlight is true
*/
void ui_display_wnd_table_cards(const table_stacks_t *ts, const bool highlight, const uint8_t highlighted_stack)
{
assert(ts != NULL);
wattron(w_table_cards, A_BOLD);
mvwprintw(w_table_cards, 0, 2, "Table Cards:");
wattroff(w_table_cards, A_BOLD);
for (uint8_t i = 0; i < NUM_TABLE_STACKS; i++)
{
if (highlight && i == highlighted_stack)
{
draw_card_stack(w_table_cards, 1 + i*5, 0, true, &ts->stacks[i]);
continue;
}
draw_card_stack(w_table_cards, 1 + i*5, 0, false, &ts->stacks[i]);
}
wrefresh(w_table_cards);
}
/**
* Displays the stack points window.
* @param[in] ts The table stacks used for calculation of stack points
* @param[in] highlight If true, stack points will be highlighted
* @param[in] highlighted_points The stack points to highlight. Only used, if highlight is true
*/
void ui_display_wnd_stack_points(const table_stacks_t *ts, const bool highlight, const uint8_t highlighted_points)
{
assert(ts != NULL);
wattron(w_stack_points, A_BOLD);
mvwprintw(w_stack_points, 0, 0, "Pts:");
wattroff(w_stack_points, A_BOLD);
for (uint8_t i = 0; i < NUM_TABLE_STACKS; i++)
{
if (highlight && i == highlighted_points)
{
wattron(w_stack_points, A_BOLD);
mvwprintw(w_stack_points, 3 + i*5, 1, "%2d", card_stack_get_points(&ts->stacks[i]));
wattroff(w_stack_points, A_BOLD);
continue;
}
mvwprintw(w_stack_points, 3 + i*5, 1, "%2d", card_stack_get_points(&ts->stacks[i]));
}
wrefresh(w_stack_points);
}
/**
* Displays the current state window, showing all player names and their open cards and the client player's score.
* @param[in] pl Player list. List has to be sorted by open card, in ascending order
* @param[in] num_players The number of players to show a player name and open card for
* @param[in] highlight If true, a player in the player table will be highlighted
* @param[in] highlighted_player The player to highlight
* @param[in] score The players score
*/
void ui_display_wnd_current_state(const player_list_t *pl, const uint8_t num_players, const bool highlight, const uint8_t highlighted_player, const uint32_t score)
{
assert(pl != NULL);
uint8_t pos = 0;
wclear(w_current_state);
wattron(w_current_state, A_BOLD);
mvwprintw(w_current_state, 0, 0, "Current state:");
mvwprintw(w_current_state, 0, 22, "Your Score: %3d", score);
wattroff(w_current_state, A_BOLD);
mvwprintw(w_current_state, 1, 1, "Player Card");
mvwprintw(w_current_state, 1, 22, "Player Card");
mvwvline(w_current_state, 1, 19, ACS_VLINE, 6); // Vertical line
for (uint8_t i = 0; i < num_players; i++)
{
if (pl->players[i].player_id == 0) // invalid player
continue;
if (highlight && i == highlighted_player)
wattron(w_current_state, COLOR_PAIR(CP_YELLOW_ON_BLACK));
if (pos < 5)
{
mvwprintw(w_current_state, 2+pos, 1, "%-s", pl->players[i].player_name);
if (0 == pl->players[i].open_card)
mvwprintw(w_current_state, 2+pos, 15, "-");
else
mvwprintw(w_current_state, 2+pos, 13, "%3d", pl->players[i].open_card);
}
else
{
mvwprintw(w_current_state, 2+(pos-5), 22, "%-s", pl->players[i].player_name);
if (0 == pl->players[i].open_card)
mvwprintw(w_current_state, 2+(pos-5), 36, "-");
else
mvwprintw(w_current_state, 2+(pos-5), 34, "%3d", pl->players[i].open_card);
}
if (highlight && i == highlighted_player)
wattroff(w_current_state, COLOR_PAIR(CP_YELLOW_ON_BLACK));
pos++;
}
wrefresh(w_current_state);
}
/**
* Displays the message window.
* @param[in] message The message to display
* @param[in] highlight If true, the message will be highlighted
*/
void ui_display_wnd_messages(const char *message, const bool highlight)
{
wclear(w_messages);
if (highlight)
wattron(w_messages, COLOR_PAIR(CP_YELLOW_ON_BLACK));
waddstr(w_messages, message);
if (highlight)
wattroff(w_messages, COLOR_PAIR(CP_YELLOW_ON_BLACK));
wrefresh(w_messages);
}
/**
* Displays the hand cards window.
* @param[in] h The hand that will be displayed. h must be sorted in ascending order
* @param[in] highlight If true, a card will be highlighted
* @param[in] highlighted_card The card to highlight. Only used, if highlight is true
*/
void ui_display_wnd_hand_cards(const hand_t *h, const bool highlight, const uint8_t highlighted_card)
{
assert(h != NULL);
uint8_t num_zero_cards = 0;
wattron(w_hand_cards, A_BOLD);
mvwprintw(w_hand_cards, 0, 0, "Hand Cards:");
wattroff(w_hand_cards, A_BOLD);
// Clear old cards from screen first by drawing emtpy card placeholders over them
for (uint8_t i = 0; i < MAX_HAND_CARDS; i++)
{
if (i - num_zero_cards < 5) // Start with the first row of cards
draw_card(w_hand_cards, 1, (i - num_zero_cards) * 8, false, 0);
else // And then draw the second row
draw_card(w_hand_cards, 6, (i - num_zero_cards - 5) * 8, false, 0);
}
for (uint8_t i = 0; i < MAX_HAND_CARDS; i++)
{
// Cound all 0 cards and don't draw them
if (0 == h->cards[i])
{
num_zero_cards++;
continue;
}
if (highlight && i == highlighted_card)
{
if (i - num_zero_cards < 5) // Start with the first row of cards
draw_card(w_hand_cards, 1, (i - num_zero_cards) * 8, true, h->cards[i]);
else // And then draw the second row
draw_card(w_hand_cards, 6, (i - num_zero_cards - 5) * 8, true, h->cards[i]);
continue;
}
if (i - num_zero_cards < 5) // Start with the first row of cards
draw_card(w_hand_cards, 1, (i - num_zero_cards) * 8, false, h->cards[i]);
else // And then draw the second row
draw_card(w_hand_cards, 6, (i - num_zero_cards - 5) * 8, false, h->cards[i]);
}
wrefresh(w_hand_cards);
}
uint8_t ui_choose_card(hand_t *h)
{
assert(h != NULL);
int key;
uint8_t chosen_card_idx = 0;
int8_t i; // Has to be signed for modulo calculation
hand_sort(h);
// Select card with lowest index as default
if (0 == h->cards[chosen_card_idx])
{
i = (chosen_card_idx + 1) % MAX_HAND_CARDS;
while(0 == h->cards[i])
i = (i + 1) % MAX_HAND_CARDS;
chosen_card_idx = i;
}
ui_display_wnd_hand_cards(h, true, chosen_card_idx);
while (KEY_RETURN != (key = wgetch(w_hand_cards)))
{
switch (key)
{
case KEY_VI_LEFT:
// Fall through
case KEY_LEFT:
// Add MAX_HAND_CARDS to prevent calculating the modulus of negative values
i = (chosen_card_idx - 1 + MAX_HAND_CARDS) % MAX_HAND_CARDS;
while(0 == h->cards[i])
i = (i - 1 + MAX_HAND_CARDS) % MAX_HAND_CARDS;
chosen_card_idx = i;
break;
case KEY_VI_RIGHT:
// Fall through
case KEY_RIGHT:
i = (chosen_card_idx + 1) % MAX_HAND_CARDS;
while(0 == h->cards[i])
i = (i + 1) % MAX_HAND_CARDS;
chosen_card_idx = i;
break;
default:
// No default
break;
}
ui_display_wnd_hand_cards(h, true, chosen_card_idx);
}
return chosen_card_idx;
}
uint8_t ui_choose_stack(const table_stacks_t *ts)
{
assert(ts != NULL);
int key;
uint8_t chosen_stack_idx = 0;
ui_display_wnd_table_cards(ts, true, chosen_stack_idx);
ui_display_wnd_stack_points(ts, true, chosen_stack_idx);
while (KEY_RETURN != (key = wgetch(w_table_cards)))
{
switch (key)
{
case KEY_VI_UP:
// Fall through
case KEY_LEFT:
// Fall through
case KEY_UP:
if (0 == chosen_stack_idx)
chosen_stack_idx = NUM_TABLE_STACKS - 1;
else
chosen_stack_idx--;
break;
case KEY_VI_DOWN:
// Fall through
case KEY_RIGHT:
// Fall through
case KEY_DOWN:
if (NUM_TABLE_STACKS - 1 == chosen_stack_idx)
chosen_stack_idx = 0;
else
chosen_stack_idx++;
break;
default:
// No default
break;
}
ui_display_wnd_table_cards(ts, true, chosen_stack_idx);
ui_display_wnd_stack_points(ts, true, chosen_stack_idx);
}
return chosen_stack_idx;
}
/**
* Initializes ncurses.
*/
void ui_init(void)
{
initscr(); // Start curses mode
if (TRUE == has_colors())
{
colors = true;
start_color();
init_pair(CP_WHITE_ON_BLACK, COLOR_WHITE, COLOR_BLACK);
init_pair(CP_YELLOW_ON_BLACK, COLOR_YELLOW, COLOR_BLACK);
init_pair(CP_BLUE_ON_BLACK, COLOR_BLUE, COLOR_BLACK);
init_pair(CP_MAGENTA_ON_BLACK, COLOR_MAGENTA, COLOR_BLACK);
init_pair(CP_RED_ON_BLACK, COLOR_RED, COLOR_BLACK);
bkgd(COLOR_PAIR(0));
}
cbreak(); // Line buffering disabled, but interrupt (CTRL-C) possible
noecho(); // Don't echo() while we do getch
curs_set(0); // Make the cursor invisible
clear();
refresh();
// Window positions and sizes
w_table_cards = newwin(21, 15, 0, 0);
w_stack_points = newwin(19, 4, 0, 17);
w_current_state = newwin(7, 38, 0, 24);
w_messages = newwin(2, 39, 7, 24);
w_hand_cards = newwin(11, 39, 10, 24);
// Set input settings for windows
keypad(w_table_cards, true); // We get F1, F2 etc..
keypad(w_hand_cards, true); // We get F1, F2 etc..
// Draw user interface
mvvline(0, 22, ACS_VLINE, 21); // Vertical line
refresh();
}
/**
* Finalizes ncurses.
*/
void ui_fini(void)
{
delwin(w_table_cards);
delwin(w_stack_points);
delwin(w_current_state);
delwin(w_messages);
delwin(w_hand_cards);
endwin(); // End curses mode
}
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