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#include <stdlib.h>
#include <assert.h>
#include <stdio.h>
#include "table_stacks.h"
#include "card_stack.h"
#include "card.h"
#include "game.h"
const uint8_t get_stack_idx_for_card(const table_stacks_t* stack_list, const card c)
{
assert(stack_list != NULL);
uint8_t idx = NUM_TABLE_STACKS;
int16_t old_diff = MAX_CARD;
fprintf(stderr, "selected card: %d\n", c);
for(int i=0; i<NUM_TABLE_STACKS; i++)
{
card stackcard = card_stack_top(&stack_list->stacks[i]);
int16_t new_diff = c - stackcard;
fprintf(stderr, "card on top of stack %d: %d\n", i, stackcard);
if(new_diff == 0)
{
fprintf(stderr, "assertion failed: new_diff != 0\n");
exit(EXIT_FAILURE);
}
//assert(new_diff != 0);
if(new_diff < 0) // open card smaller than card on current stack
continue;
if(new_diff < old_diff)
{
old_diff = new_diff;
idx = i;
}
}
return idx;
}
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