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/*****************************************************************************
 *                          ___ __  __ ___ _ __                              *
 *                         / _ \\ \/ // _ \ '_ \                             *
 *                        | (_) |>  <|  __/ | | |                            *
 *                         \___//_/\_\\___|_| |_|                            *
 *                                                                           *
 *                             The card game                                 *
 *                                                                           *
 *  Copyright (C) 2011, Reiner Herrmann <reiner@reiner-h.de>                 *
 *                      Mario Kilies <MarioKilies@GMX.net>                   *
 *                                                                           *
 *  This program is free software; you can redistribute it and/or modify     *
 *  it under the terms of the GNU General Public License as published by     *
 *  the Free Software Foundation; either version 3 of the License, or        *
 *  (at your option) any later version.                                      *
 *                                                                           *
 *  This program is distributed in the hope that it will be useful,          *
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of           *
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the             *
 *  GNU General Public License for more details.                             *
 *                                                                           *
 *  You should have received a copy of the GNU General Public License        *
 *  along with this program. If not, see <http://www.gnu.org/licenses/>.     *
 *                                                                           *
 *****************************************************************************/

#include <stdlib.h>
#include <assert.h>
#include "table_stacks.h"
#include "card_stack.h"
#include "card.h"
#include "game.h"

/**
 * Search index of table stack in which specified card is in
 * @param[in] stack_list Pointer to list of stacks to search
 * @param[in] c Card to search
 * @return Index of table stack with specified card; invalid index (NUM_TABLE_STACKS) if none found
 */
const uint8_t get_stack_idx_for_card(const table_stacks_t* stack_list, const card c)
{
	assert(stack_list != NULL);

	uint8_t idx = NUM_TABLE_STACKS;
	int16_t old_diff = MAX_CARD;

	for(int i=0; i<NUM_TABLE_STACKS; i++)
	{
		card stackcard = card_stack_top(&stack_list->stacks[i]);
		int16_t new_diff = c - stackcard;
		assert(new_diff != 0);

		if(new_diff < 0) // open card smaller than card on current stack
			continue;

		if(new_diff < old_diff)
		{
			old_diff = new_diff;
			idx = i;
		}
	}

	return idx;
}