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#include "player.h"
#include <stdlib.h>
#include <assert.h>
/**
* Search for a player in the player list
* @param[in] pl Pointer to player list to search
* @param[in] pid Player ID of searched player
* @return Pointer to player_list_entry_t; NULL if none found for specified player id
*/
player_list_entry_t *get_player_list_entry_by_player_id(player_list_t *pl, const player_id_t pid)
{
assert(pl != NULL);
for(int i = 0; i < pl->count; i++)
{
if(pl->players[i].player_id != pid)
continue;
return &pl->players[i];
}
return NULL;
}
/**
* Compare player list entries via open_card
*/
static int ple_open_card_comparator(const void *a, const void *b)
{
player_list_entry_t ple1 = *(player_list_entry_t *)a;
player_list_entry_t ple2 = *(player_list_entry_t *)b;
return ple1.open_card - ple2.open_card;
}
/**
* Compare player list entries via score
*/
static int ple_score_comparator(const void *a, const void *b)
{
player_list_entry_t ple1 = *(player_list_entry_t *)a;
player_list_entry_t ple2 = *(player_list_entry_t *)b;
return ple1.score - ple2.score;
}
/**
* Sort a player list in ascending order by open card values
* @param[in,out] pl Pointer to layer list to sort
* @param[in] num_entries Number of player list entries in list
*/
void player_list_sort_by_open_card(player_list_t *pl, const uint8_t num_entries)
{
assert(pl != NULL);
qsort(pl->players, num_entries, sizeof(player_list_entry_t), ple_open_card_comparator);
}
/**
* Sort a player list in ascending order by scores
* @param[in,out] pl Pointer to layer list to sort
* @param[in] num_entries Number of player list entries in list
*/
void player_list_sort_by_score(player_list_t *pl, const uint8_t num_entries)
{
assert(pl != NULL);
qsort(pl->players, num_entries, sizeof(player_list_entry_t), ple_score_comparator);
}
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