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path: root/src/net_client.c
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#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <assert.h>
#include "net.h"
#include "player.h"

/**
 * Client side function; Send hello to server
 * @param[in] sock Socket to use
 * @param[in] username Username of player
 */
void client_hello(int sock, const char* username)
{
	uint8_t* buf;
	uint8_t namelen = strlen(username);

	buf = malloc(namelen+2); // type + len + username
	if(buf == NULL)
	{
		printf("client_hello: Out of memory\n");
		exit(EXIT_FAILURE);
	}

	buf[NET_MSG_OFFSET_TYPE] = msg_type_hello;
	buf[NET_MSG_OFFSET_PAYLOAD_LENGTH] = namelen;
	memcpy(buf+NET_MSG_OFFSET_PAYLOAD, username, namelen);

	send(sock, buf, namelen+2, 0);

	free(buf);
}

/**
 * Client side function; connects to specified host:port
 * @param[in] host Hostname of server
 * @param[in] port Port of server
 * @return Socket with open connection to server
 */
int client_connect_server(const char* host, const char* port)
{
	int status;
	int sock;
	struct addrinfo hints, *result, *tmp;

	memset(&hints, 0, sizeof(hints));
	hints.ai_family = AF_UNSPEC;		// IPv4 or IPv6
	hints.ai_socktype = SOCK_STREAM;	// TCP socket

	status = getaddrinfo(host, port, &hints, &result);
	if(status != 0)
	{
		printf("getaddrinfo: %s\n", gai_strerror(status));
		exit(EXIT_FAILURE);
	}

	// connect to first result in linked addrinfo list
	for(tmp = result; tmp != NULL; tmp = tmp->ai_next)
	{
		// create socket
		sock = socket(tmp->ai_family, tmp->ai_socktype, tmp->ai_protocol);
		if(sock == -1)
			continue;

		// connect!
		if(connect(sock, tmp->ai_addr, tmp->ai_addrlen) != -1)
			break;	// Success!

		close(sock);
	}

	if(tmp == NULL)
	{
		printf("failed to connect\n");
		exit(EXIT_FAILURE);
	}
	freeaddrinfo(result);

	return sock;
}

player_list* client_recv_player_list(const uint8_t* payload, const uint8_t data_len)
{
	player_list* players;
	uint32_t pos = 0;

	players = create_playerlist();
	if(players == NULL)
	{
		printf("client_recv_player_list: Out of memory\n");
		exit(EXIT_FAILURE);
	}

	players->count = payload[pos++];

	// read usernames from buffer
	for(int i=0; i<players->count; i++)
	{
		uint8_t namelen = payload[pos++];
		players->names[i] = malloc(namelen+1);
		memcpy(players->names[i], payload+pos, namelen);
		players->names[i][namelen] = '\0';
		pos += namelen;
	}

	return players;
}

hand_t *client_recv_deal_cards(const uint8_t* payload, const uint8_t payload_len)
{
	hand_t *h = malloc(sizeof(hand_t));

	assert(payload_len == MAX_HAND_CARDS); // deal_cards packet have fixed size

	for(int i=0; i<MAX_HAND_CARDS; i++)
	{
		h->cards[i] = payload[i];
	}

	return h;
}