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#ifndef OXEN_SERVER_H
#define OXEN_SERVER_H
#include <stdint.h>
#include <stdbool.h>
#include "comm.h"
#include "../player.h"
#include "../hand.h"
// Socket list
typedef struct
{
uint8_t count;
int sockets[MAX_PLAYERS];
uint8_t player_ids[MAX_PLAYERS];
} socket_list_t;
int socket_for_player_id(const socket_list_t *client_socks, const player_id_t pid);
int server_start(const char* addr, const char* port);
void server_get_players(int serversock, socket_list_t* client_socks, const uint8_t count);
void server_prep_hello(msg_t *m, const player_list_entry_t* player);
void server_prep_start_game(msg_t *m);
void server_prep_deal_hand(msg_t *m, const hand_t *h);
void server_prep_selected_stack(msg_t *m);
void server_prep_initial_stacks(msg_t *m);
void server_prep_selected_card_all(msg_t *m);
void server_prep_next_action(msg_t *m);
bool server_parse_hello(const msg_t *m);
bool server_parse_selected_card(const msg_t *m);
bool server_parse_selected_stack(const msg_t *m);
#endif // OXEN_SERVER_H
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