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#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <assert.h>
#include "client.h"
#include "../data_store.h"
#include "../player.h"
#include "../game.h"

/**
 * Client side function; connects to specified host:port
 * @param[in] host Hostname of server
 * @param[in] port Port of server
 * @return Socket with open connection to server or -1 on error
 */
int client_connect_server(const char* host, const char* port)
{
	assert(host != NULL);
	assert(port != NULL);

	int status;
	int sock;
	struct addrinfo hints, *result, *tmp;

	memset(&hints, 0, sizeof(hints));
	hints.ai_family = AF_UNSPEC;		// IPv4 or IPv6
	hints.ai_socktype = SOCK_STREAM;	// TCP socket

	status = getaddrinfo(host, port, &hints, &result);
	if(status != 0)
	{
		printf("getaddrinfo: %s\n", gai_strerror(status));
		exit(EXIT_FAILURE);
	}

	// connect to first result in linked addrinfo list
	for(tmp = result; tmp != NULL; tmp = tmp->ai_next)
	{
		// create socket
		sock = socket(tmp->ai_family, tmp->ai_socktype, tmp->ai_protocol);
		if(sock == -1)
			continue;

		// connect!
		if(connect(sock, tmp->ai_addr, tmp->ai_addrlen) != -1)
			break;	// Success!

		close(sock);
	}
	freeaddrinfo(result);

	if(tmp == NULL)
		return -1;

	return sock;
}

/**
 * Parse received list of players and fill global player list
 * @param[in] m Received message
 * @return Indicates success
 */
bool client_parse_player_list(const msg_t *m)
{
	assert(m != NULL);

	data_store_t *ds = data_store();
	uint32_t pos = 0;

	ds->player_list.count = m->payload[pos++];

	// read usernames from buffer
	for(int i=0; i<ds->player_list.count; i++)
	{
		uint8_t namelen;
		ds->player_list.players[i].player_id = m->payload[pos++];
		namelen = m->payload[pos++];
		assert(namelen <= MAX_PLAYER_NAME_LENGTH);
		strncpy(ds->player_list.players[i].player_name, (const char*) m->payload+pos, namelen);
		ds->player_list.players[i].player_name[namelen] = '\0';
		pos += namelen;
	}

	return true;
}

/**
 * Parse received hand and store it
 * @param[in] m Received message
 * @return Indicates success
 */
bool client_parse_deal_hand(const msg_t *m)
{
	assert(m != NULL);
	assert(m->hdr.payload_length == MAX_HAND_CARDS); // deal_cards packet have fixed size

	data_store_t *ds = data_store();

	for(int i=0; i<MAX_HAND_CARDS; i++)
		ds->hand.cards[i] = m->payload[i];

	return true;
}

/**
 * Parse received index of a selected stack and store it
 * @param[in] m Received message
 * @return Indicates success
 */
bool client_parse_selected_stack(const msg_t *m)
{
	assert(m != NULL);
	assert(m->hdr.payload_length == 1);

	data_store_t *ds = data_store();
	ds->stack_index = m->payload[0];

	assert(ds->stack_index <= NUM_TABLE_STACKS);

	return true;
}

/**
 * Parse received cards for initial stacks at beginning of game
 * @param[in] m Received message
 * @return Indicates success
 */
bool client_parse_initial_stacks(const msg_t *m)
{
	assert(m != NULL);
	assert(m->hdr.payload_length == NUM_TABLE_STACKS);

	data_store_t *ds = data_store();
	for(int i=0; i<NUM_TABLE_STACKS; i++)
		ds->table_stacks.stacks[i].cards[0] = m->payload[i];

	return true;
}

/**
 * Parse received open cards of all players
 * @param[in] m Received message
 * @return Indicates success
 */
bool client_parse_selected_card_all(const msg_t *m)
{
	assert(m != NULL);
	assert(m->hdr.payload_length % 2 == 0); // payload: n times id+card

	data_store_t *ds = data_store();
	for(int i=0; i<m->hdr.payload_length; i+=2)
	{
		player_id_t pid = m->payload[i];
		player_list_entry_t *ple = get_player_list_entry_by_player_id(&ds->player_list, pid);
		ple->open_card = m->payload[i+1];
	}

	return true;
}

/**
 * Parse received action for next round (whether new cards will be dealt ot the game is ending)
 * @param[in] m Received message
 * @return Indicates success
 */
bool client_parse_next_action(const msg_t *m)
{
	assert(m != NULL);
	assert(m->hdr.payload_length == 1);

	data_store_t *ds = data_store();
	ds->game_finished = m->payload[0];

	return true;
}

/**
 * Parse received hello answer from server with assigned player id
 * @param[in] m Received message
 * @return Indicates success
 */
bool client_parse_hello(const msg_t *m)
{
	assert(m != NULL);
	assert(m->hdr.payload_length == 1);

	data_store_t *ds = data_store();
	ds->own_player_id = m->payload[0];

	return true;
}

/**
 * Prepare hello message with client's nickname\n
 * Payload format:\n
 * [ nickname:strlen(nickname) ]
 * @param[out] m Pointer to message that should be filled
 */
void client_prep_hello(msg_t *m)
{
	data_store_t *ds = data_store();
	uint8_t namelen = strlen(ds->nickname);
	m->hdr.type = msg_type_hello_c;
	memcpy(m->payload, ds->nickname, namelen);
	m->hdr.payload_length = namelen;
}

/**
 * Prepare message with selected card\n
 * Payload format:\n
 * [ selected_card:1 ]
 * @param[out] m Pointer to message that should be filled
 */
void client_prep_selected_card(msg_t *m)
{
	data_store_t *ds = data_store();
	card c = ds->selected_card;
	assert(c >= MIN_CARD && c <= MAX_CARD);

	m->hdr.type = msg_type_selected_card;
	m->payload[0] = c;
	m->hdr.payload_length = 1;
}

/**
 * Prepare message with selected stack\n
 * Payload format:\n
 * [ stack_index:1 ]
 * @param[out] m Pointer to message that should be filled
 */
void client_prep_selected_stack(msg_t *m)
{
	data_store_t *ds = data_store();
	assert(ds->stack_index <= NUM_TABLE_STACKS);

	m->hdr.type = msg_type_selected_stack_c;
	m->payload[0] = ds->stack_index;
	m->hdr.payload_length = 1;
}