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#ifndef OXEN_NET_H
#define OXEN_NET_H

#include <stdint.h>
#include "player.h"

typedef enum
{
	// Specify message type identifier here
	msg_type_hello		= 0x0,
	msg_type_start_game	= 0x1
} msg_type_t;

typedef struct
{
	uint8_t type;
	uint8_t payload_length;
} msg_header_t;

typedef struct
{
	msg_header_t hdr;
	uint8_t payload[];
} msg_t;

int server_start(const char* port);
int* server_get_players(int serversock, const uint8_t count);
void server_start_game(int* clients, const uint8_t clientcount, const struct player_list* players);
void* server_recv(int sock, uint8_t wanted);

int client_connect_server(const char* host, const char* port);
void client_hello(int sock, const char* username);
void* client_recv(int sock, uint8_t wanted);

#endif // OXEN_NET_H