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#ifndef OXEN_NET_H
#define OXEN_NET_H
#include <stdint.h>
#include "player.h"
#include "hand.h"
// Offsets within the receive buffer to easily access the data fields of the received message
#define NET_MSG_OFFSET_TYPE 0
#define NET_MSG_OFFSET_PAYLOAD_LENGTH 1
#define NET_MSG_OFFSET_PAYLOAD 2
typedef enum
{
// Specify message type identifiers here
msg_type_hello = 0x0,
msg_type_start_game = 0x1,
msg_type_deal_cards = 0x2
} msg_type_t;
// Header format
typedef struct
{
uint8_t type;
uint8_t payload_length;
} msg_header_t;
// Message format
typedef struct
{
msg_header_t hdr;
uint8_t payload[];
} msg_t;
// Server side functions
int server_start(const char* port);
int* server_get_players(int serversock, const uint8_t count);
void server_start_game(int* clients, const uint8_t clientcount, const player_list* players);
void server_deal_cards(int sock, const hand h);
void* server_recv(int sock, msg_type_t wanted);
// Client side functions
int client_connect_server(const char* host, const char* port);
void client_hello(int sock, const char* username);
void* client_recv(int sock, msg_type_t wanted);
#endif // OXEN_NET_H
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