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#ifndef OXEN_GAME_STATES_H
#define OXEN_GAME_STATES_H

#include <stdint.h>
#include "net/server.h"
#include "main_stack.h"

typedef enum {
	// Client states
	STATE_CLIENT_WAIT_FOR_HAND_CARDS,
	STATE_CLIENT_SELECT_OPEN_CARD,
	STATE_CLIENT_WAIT_FOR_OPEN_CARDS,
	STATE_CLIENT_PLAY_CARDS,
	STATE_CLIENT_GAME_FINISHED,

	// Server states
	STATE_SERVER_DEAL_HAND_CARDS,
	STATE_SERVER_WAIT_FOR_OPEN_CARDS,
	STATE_SERVER_PLAY_CARDS,
	STATE_SERVER_GAME_FINISHED
} game_state_t;

game_state_t state_client_wait_for_hand_cards(const int sock, const uint8_t round);
game_state_t state_client_select_open_card(const int sock);
game_state_t state_client_wait_for_open_cards(const int sock);
game_state_t state_client_play_cards(const int sock);
void state_client_game_finished(void);

game_state_t state_server_deal_hand_cards(const socket_list_t *client_socks, const uint8_t round, main_stack_t *m);
game_state_t state_server_wait_for_open_cards(const socket_list_t *client_socks);
game_state_t state_server_play_cards(const socket_list_t *client_socks, const main_stack_t *m);
void state_server_game_finished(void);

#endif // OXEN_GAME_STATES_H