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#ifndef OXEN_DATA_STORE_H
#define OXEN_DATA_STORE_H

#include <stdbool.h>
#include "player.h"
#include "table_stacks.h"
#include "hand.h"

typedef struct
{
	char		nickname[MAX_PLAYER_NAME_LENGTH+1];
	player_id_t	own_player_id;
	player_list_t	player_list;
	table_stacks_t	table_stacks;
	hand_t		hand;
	uint8_t		stack_index;
	card		selected_card;
	bool		game_finished;
} data_store_t;

data_store_t *data_store(void);
void destroy_data_store(void);

#endif // OXEN_DATA_STORE_H