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#include "game_states.h"
#include "net/comm.h"
#include "ui.h"
#include "global.h"
game_state_t state_client_wait_for_hand_cards(const int sock, const uint8_t round)
{
data_store *d = datamodel();
if(round == 1)
{
// Receive and display table stacks
net_recv(sock, msg_type_initial_stacks);
ui_display_wnd_table_cards(&d->table_stacks, false, 0);
ui_display_wnd_stack_points(&d->table_stacks, false, 0);
}
// Wait for hand cards from server and display them
net_recv(sock, msg_type_deal_hand);
ui_display_wnd_hand_cards(&d->hand, false, 0);
return STATE_CLIENT_SELECT_OPEN_CARD;
}
game_state_t state_client_select_open_card(const int sock)
{
data_store *d = datamodel();
uint8_t open_card_idx;
// Select open card
open_card_idx = ui_choose_card(&d->hand);
d->selected_card = d->hand.cards[open_card_idx];
// Send open card to server
net_send(sock, msg_type_selected_card, NULL);
// Remove picked open card from hand
hand_remove_card(&d->hand, open_card_idx);
ui_display_wnd_hand_cards(&d->hand, false, 0);
return STATE_CLIENT_WAIT_FOR_OPEN_CARDS;
}
game_state_t state_client_wait_for_open_cards(const int sock)
{
data_store *d = datamodel();
net_recv(sock, msg_type_selected_card_all);
pnoc_sort(d->players.players, d->players.count); // sort in ascending order
ui_display_wnd_current_state(d->players.players, d->players.count, true, 0, 0); // TODO fix parameters
//return STATE_CLIENT_PLAY_CARDS;
return STATE_CLIENT_SELECT_OPEN_CARD;; // just for testing
}
game_state_t state_client_play_cards(const int sock)
{
#if 0
data_store *d = datamodel();
uint8_t stack_idx;
foreach(open_card)
{
play_lowest_open_card
{
determine_stack_for_open_card
{
if (stack_has_to_be_picked)
{
if (we_have_to_pick)
{
pick_stack();
send_stack_to_server();
}
else // another client has to pick
{
receive_stack();
}
clear_stack(stack_id);
}
}
place_card()
{
if(count_stack_cards == 6)
clear_stack(stack_id);
}
}
}
if (we_have_hand_cards)
{
return STATE_CLIENT_SELECT_OPEN_CARD;
}
else
{
receive_next_server_action();
if (server_action == DEAL_CARDS)
{
round++;
return STATE_CLIENT_WAIT_FOR_CARDS;
}
else if (server_action == GAME_FINISHED)
return STATE_CLIENT_GAME_FINISHED;
}
#endif
return 1337;
}
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