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path: root/src/client_game_states.c
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#include "game_states.h"
#include "net/comm.h"
#include "ui.h"
#include "global.h"

game_state_t state_client_wait_for_hand_cards(const int sock, const uint8_t round)
{
	data_store *d = datamodel();

	if(round == 1)
	{
		// Receive and display table stacks
		net_recv(sock, msg_type_initial_stacks);
		ui_display_wnd_table_cards(&d->table_stacks, false, 0);
		ui_display_wnd_stack_points(&d->table_stacks, false, 0);
	}

	// Wait for hand cards from server and display them
	net_recv(sock, msg_type_deal_hand);
	ui_display_wnd_hand_cards(&d->hand, false, 0);

	return STATE_CLIENT_SELECT_OPEN_CARD;
}

game_state_t state_client_select_open_card(const int sock)
{
	data_store *d = datamodel();
	uint8_t open_card_idx;

	// Select open card
	open_card_idx = ui_choose_card(&d->hand);
	d->selected_card = d->hand.cards[open_card_idx];

	// Send open card to server
	net_send(sock, msg_type_selected_card, NULL);

	// Remove picked open card from hand
	hand_remove_card(&d->hand, open_card_idx);
	ui_display_wnd_hand_cards(&d->hand, false, 0);

	return STATE_CLIENT_WAIT_FOR_OPEN_CARDS;
}

game_state_t state_client_wait_for_open_cards(const int sock)
{
	data_store *d = datamodel();

	net_recv(sock, msg_type_selected_card_all);
	player_list_sort_by_open_card(&d->player_list, d->player_list.count); // sort in ascending order

	ui_display_wnd_current_state(&d->player_list, d->player_list.count, true, 0, 0); // TODO fix parameters

	//return STATE_CLIENT_PLAY_CARDS;
	return STATE_CLIENT_SELECT_OPEN_CARD;; // just for testing
}

game_state_t state_client_play_cards(const int sock, const uint8_t round)
{
#if 0
	data_store *d = datamodel();
	uint8_t stack_idx;

	foreach(open_card)
	{
		play_lowest_open_card
		{
			determine_stack_for_open_card
			{
				if (stack_has_to_be_picked)
				{
					if (we_have_to_pick)
					{
						pick_stack();
						send_stack_to_server();
					}
					else // another client has to pick
					{
						receive_stack();
					}

					clear_stack(stack_id);
				}
			}
			place_card()
			{
				if(count_stack_cards == 6)
					clear_stack(stack_id);
			}
		}
	}
	if (we_have_hand_cards)
	{
		return STATE_CLIENT_SELECT_OPEN_CARD;
	}
	else
	{
		receive_next_server_action();
		if (server_action == DEAL_CARDS)
		{
			round++;
			return STATE_CLIENT_WAIT_FOR_CARDS;
		}
		else if (server_action == GAME_FINISHED)
			return STATE_CLIENT_GAME_FINISHED;
	}
#endif
	return 1337;
}