| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Added license headers. | Mario Kilies | 2011-01-29 |
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| * | Fixed documentation errors. | Mario Kilies | 2011-01-29 |
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| * | Added state_server_game_finished(). Added documentation for ↵ | Mario Kilies | 2011-01-29 |
| | | | | | server_game_states.c. | ||
| * | finish game when no cards in mainstack | Reiner Herrmann | 2011-01-25 |
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| * | fix bug where server is sending message to wrong clients | Reiner Herrmann | 2011-01-25 |
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| * | added some debug output | Reiner Herrmann | 2011-01-25 |
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| * | use renamed function card_stack_clear | Reiner Herrmann | 2011-01-25 |
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| * | finished implementing play_cards function for client/server; added new ↵ | Reiner Herrmann | 2011-01-25 |
| | | | | | message type next_action which indicates whether the game is finished or the server will deal new cards | ||
| * | Minor changes. Renamed global.[ch] to data_store.[ch], data_store to ↵ | Mario Kilies | 2011-01-25 |
| | | | | | data_store_t and datamodel() to data_store(). | ||
| * | Removed awkward pnoc_t and refactored its contents to the new ↵ | Mario Kilies | 2011-01-25 |
| | | | | | player_list_entry_t. | ||
| * | Created a mainstack datatype. Refactored server game states into separate ↵ | Mario Kilies | 2011-01-25 |
| functions. | |||
