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* Reduced license header width.Mario Kilies2011-01-29
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* Added license headers.Mario Kilies2011-01-29
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* Some minor changes: Removed some debug output; Switched from usleep() to ↵Mario Kilies2011-01-29
| | | | sleep() for delaying connections to server.
* added further net/ documentation (including payload formats)Reiner Herrmann2011-01-29
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* added more documentationReiner Herrmann2011-01-29
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* added some documentation about serverReiner Herrmann2011-01-27
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* specify MSG_WAITALL flag on recv operations to really get requested amount ↵Reiner Herrmann2011-01-27
| | | | of data
* allow 10 clientsReiner Herrmann2011-01-27
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* fix nickname parsingReiner Herrmann2011-01-27
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* remove sleep(1) on client and try to connect immediately; also retry several ↵Reiner Herrmann2011-01-27
| | | | times to connect in case server isn't started yet
* use player id to decide whether entry is valid, instead of zero name lengthReiner Herrmann2011-01-27
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* server can now also listen on specified address (e.g. localhost)Reiner Herrmann2011-01-26
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* fix reception of usernameReiner Herrmann2011-01-25
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* Merge branch 'master' of ssh://icarus-git/~git/oxenReiner Herrmann2011-01-25
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| * Added documentation.Mario Kilies2011-01-25
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* | finished implementing play_cards function for client/server; added new ↵Reiner Herrmann2011-01-25
|/ | | | message type next_action which indicates whether the game is finished or the server will deal new cards
* implement part of state_client_play_cards(); added new message type: hello ↵Reiner Herrmann2011-01-25
| | | | reply from server which notifies clients of their player-ids
* Code does compile again.Mario Kilies2011-01-25
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* Merge branch 'master' of ssh://git@wg.reiner-h.de:22003/~git/oxenMario Kilies2011-01-25
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| * corrected server_parse_selected_stack()Reiner Herrmann2011-01-25
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* | Minor changes. Renamed global.[ch] to data_store.[ch], data_store to ↵Mario Kilies2011-01-25
|/ | | | data_store_t and datamodel() to data_store().
* Removed awkward pnoc_t and refactored its contents to the new ↵Mario Kilies2011-01-25
| | | | player_list_entry_t.
* use player count instead of MAX_PLAYERS.Reiner Herrmann2011-01-24
| | | | | | this is allowed because only the first $count elements will be sorted by qsort/pnoc_sort, so only pnocs of valid players will be sorted.
* server: send open cards to clientsReiner Herrmann2011-01-24
| | | | client: receive open cards from clients, sort and display them
* receive and store selected (open) cards from playersReiner Herrmann2011-01-24
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* add mapping between sockets and pnocsReiner Herrmann2011-01-24
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* Added game loop termination. Commented out debug messages.Mario Kilies2011-01-24
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* First attempt to implement STATE_CLIENT_WAIT_FOR_HAND_CARDS.Mario Kilies2011-01-24
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* Second part of huge refactoring of networking related code.Mario Kilies2011-01-24
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* Added some consts.Mario Kilies2011-01-24
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* Huge refactoring of network related code.Mario Kilies2011-01-24
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* Source code refactoring. Moved net/client/server stuff to 'net' subfolder.Mario Kilies2011-01-24