| Commit message (Collapse) | Author | Age |
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times to connect in case server isn't started yet
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currently placing its card/picking its stack is highlighted.
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message type next_action which indicates whether the game is finished or the server will deal new cards
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reply from server which notifies clients of their player-ids
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data_store_t and datamodel() to data_store().
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player_list_entry_t.
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functions.
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them in a huge switch() statement.
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the table and is able to display '-' if the player has not played an open card (This is used to display the window before the actual gameplay has begun).
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this is allowed because only the first $count elements will
be sorted by qsort/pnoc_sort, so only pnocs of valid players
will be sorted.
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client: receive open cards from clients, sort and display them
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with drawn cards
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code from main.c to game.c
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that both now are defined as structs rather than arrays. Inserted lots of assert() calls to functions that take pointers as arguments.
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struct definition.
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