index
:
oxen
master
ncurses-based networked card-game based on "6 nimmt!"
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client_game_states.c
Commit message (
Expand
)
Author
Age
*
Added missing ui_update().
Mario Kilies
2011-01-29
*
Implemented final scores window.
Mario Kilies
2011-01-27
*
Switched from wrefresh() to wnoutrefresh() calls for UI display. Introduced u...
Mario Kilies
2011-01-27
*
Added optional highlighting of messages in the message window.
Mario Kilies
2011-01-25
*
Slowed down the 'play cards' state by inserting a delay. The player who is cu...
Mario Kilies
2011-01-25
*
Client game states now handle display of the player's score.
Mario Kilies
2011-01-25
*
fix bug where server is sending message to wrong clients
Reiner Herrmann
2011-01-25
*
added some debug output
Reiner Herrmann
2011-01-25
*
update stacks in ui after placing cards / selecting stacks
Reiner Herrmann
2011-01-25
*
use renamed function card_stack_clear
Reiner Herrmann
2011-01-25
*
Merge branch 'master' of ssh://icarus-git/~git/oxen
Reiner Herrmann
2011-01-25
|
\
|
*
Implemented card_stack_push(). Renamed card_stack_clear() to card_stack_repla...
Mario Kilies
2011-01-25
*
|
finished implementing play_cards function for client/server; added new messag...
Reiner Herrmann
2011-01-25
|
/
*
Added client side score calculation for players.
Mario Kilies
2011-01-25
*
Added 'Choose stack' message.
Mario Kilies
2011-01-25
*
Merge branch 'master' of ssh://icarus-git/~git/oxen
Reiner Herrmann
2011-01-25
|
\
|
*
Message window is now displayed through the client states.
Mario Kilies
2011-01-25
*
|
implement part of state_client_play_cards(); added new message type: hello re...
Reiner Herrmann
2011-01-25
|
/
*
Minor changes. Renamed global.[ch] to data_store.[ch], data_store to data_sto...
Mario Kilies
2011-01-25
*
Removed awkward pnoc_t and refactored its contents to the new player_list_ent...
Mario Kilies
2011-01-25
*
Created a mainstack datatype. Refactored server game states into separate fun...
Mario Kilies
2011-01-25
*
Refactored client game states into separate functions instead of handling the...
Mario Kilies
2011-01-25