diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game.c | 10 |
1 files changed, 2 insertions, 8 deletions
@@ -45,6 +45,7 @@ static void main_loop_client(int sock) break; case STATE_CLIENT_GAME_FINISHED: + // Game finished. No further state transition here state_client_game_finished(); running = false; break; @@ -82,6 +83,7 @@ static void main_loop_server(socket_list_t* client_socks) break; case STATE_SERVER_GAME_FINISHED: + // Game finished. No further state transition here running = false; break; default: @@ -173,14 +175,6 @@ void start_game(const bool servermode, const char* addr, const char* port, const ui_fini(); - printf("Final scores:\n"); - player_list_entry_t *ple; - for (int i = 0; i < data->player_list.count; i++) - { - ple = &data->player_list.players[i]; - printf("%s: %d\n", ple->player_name, ple->score); - } - if(servermode) // wait until server (child) has exited wait(NULL); } |
