diff options
Diffstat (limited to 'src/net/server.c')
| -rw-r--r-- | src/net/server.c | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/net/server.c b/src/net/server.c index 959c2aa..8113c11 100644 --- a/src/net/server.c +++ b/src/net/server.c @@ -26,6 +26,7 @@ int socket_for_player_id(const socket_list_t *client_socks, const player_id_t pi /** * Starts the server. The server will listen on a specified port. + * @param[in] addr Bind socket to specified address * @param[in] port Port on which server should listen * @return Listening socket */ @@ -203,6 +204,11 @@ void server_prep_start_game(msg_t *m) m->hdr.payload_length = pos; } +/** + * Prepares hello message to notify client of its assigned id + * @param[out] m A preallocated message object to store header and payload information + * @param[in] player The player_list_entry_t belonging to the destined client + */ void server_prep_hello(msg_t *m, const player_list_entry_t* player) { m->hdr.type = msg_type_hello_s; @@ -210,6 +216,9 @@ void server_prep_hello(msg_t *m, const player_list_entry_t* player) m->hdr.payload_length = 1; } +/** + * Send selected stack by current player to client + */ void server_prep_selected_stack(msg_t *m) { data_store_t *ds = data_store(); @@ -219,6 +228,10 @@ void server_prep_selected_stack(msg_t *m) m->hdr.payload_length = 1; } +/** + * Send a hand to a client + * @param[in] h The hand for the client + */ void server_prep_deal_hand(msg_t *m, const hand_t *h) { assert(h != NULL); @@ -231,6 +244,9 @@ void server_prep_deal_hand(msg_t *m, const hand_t *h) m->hdr.payload_length = MAX_HAND_CARDS; } +/** + * Send cards of initial stacks to client at beginning of game. + */ void server_prep_initial_stacks(msg_t *m) { data_store_t *ds = data_store(); @@ -243,6 +259,9 @@ void server_prep_initial_stacks(msg_t *m) m->hdr.payload_length = NUM_TABLE_STACKS; } +/** + * Send all open cards to client + */ void server_prep_selected_card_all(msg_t *m) { uint8_t pos = 0; @@ -262,6 +281,9 @@ void server_prep_selected_card_all(msg_t *m) m->hdr.payload_length = pos; } +/** + * Notify client whether the game will continue or end + */ void server_prep_next_action(msg_t *m) { data_store_t *ds = data_store(); |
