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Diffstat (limited to 'src/net/server.c')
-rw-r--r--src/net/server.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/server.c b/src/net/server.c
index a37c17c..9658e20 100644
--- a/src/net/server.c
+++ b/src/net/server.c
@@ -130,7 +130,7 @@ void server_get_players(int serversock, socket_list_t* client_socks, const uint8
assert(count <= MAX_PLAYERS && count > 0);
- printf("Waiting for %d players to connect ...\n", count);
+ fprintf(stderr, "Waiting for %d players to connect ...\n", count);
// accept connections
for(i=0; i<count; i++)
@@ -140,14 +140,14 @@ void server_get_players(int serversock, socket_list_t* client_socks, const uint8
client_socks->sockets[i] = accept(serversock, (struct sockaddr*) &addr, &addrlen);
if(client_socks->sockets[i] == -1)
{
- printf("accept: %s\n", strerror(client_socks->sockets[i]));
+ fprintf(stderr, "accept: %s\n", strerror(client_socks->sockets[i]));
exit(EXIT_FAILURE);
}
//printf("new client connected: %s\n", inet_ntop(sock.ss_family, get_in_addr((struct sockaddr*)&sock), INET6_ADDRSTRLEN));
}
client_socks->count = count;
- printf("All players connected. Starting game!\n");
+ fprintf(stderr, "All players connected. Starting game!\n");
}
/**