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-rw-r--r--src/game.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game.c b/src/game.c
index 5917034..e42e662 100644
--- a/src/game.c
+++ b/src/game.c
@@ -34,7 +34,7 @@ static void init_mainstack(card *stack, const uint32_t size)
}
}
-static const card draw_card(card *stack, const uint32_t size)
+static const card mainstack_remove_card(card *stack, const uint32_t size)
{
for(uint32_t i=0; i<size; i++)
{
@@ -174,10 +174,10 @@ static void main_loop_server(socket_list_t* client_socks)
if(round == 1)
{
// Draw cards for initial stacks and send them to clients
- data->table_stacks.stacks[0].cards[0] = draw_card(mainstack, cards);
- data->table_stacks.stacks[1].cards[0] = draw_card(mainstack, cards);
- data->table_stacks.stacks[2].cards[0] = draw_card(mainstack, cards);
- data->table_stacks.stacks[3].cards[0] = draw_card(mainstack, cards);
+ data->table_stacks.stacks[0].cards[0] = mainstack_remove_card(mainstack, cards);
+ data->table_stacks.stacks[1].cards[0] = mainstack_remove_card(mainstack, cards);
+ data->table_stacks.stacks[2].cards[0] = mainstack_remove_card(mainstack, cards);
+ data->table_stacks.stacks[3].cards[0] = mainstack_remove_card(mainstack, cards);
for(int i = 0; i < data->players.count; i++)
{
net_send(client_socks->sockets[i], msg_type_initial_stacks, NULL);
@@ -194,7 +194,7 @@ static void main_loop_server(socket_list_t* client_socks)
hand_t h;
memset(h.cards, 0, MAX_HAND_CARDS);
for(int j=0; j<num_dealcards; j++)
- h.cards[j] = draw_card(mainstack, cards);
+ h.cards[j] = mainstack_remove_card(mainstack, cards);
hand_sort(&h);
net_send(client_socks->sockets[i], msg_type_deal_hand, &h);