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-rw-r--r--src/client_game_states.c8
-rw-r--r--src/game.c3
-rw-r--r--src/player.c2
-rw-r--r--src/server_game_states.c8
4 files changed, 5 insertions, 16 deletions
diff --git a/src/client_game_states.c b/src/client_game_states.c
index 62867e5..86be2a5 100644
--- a/src/client_game_states.c
+++ b/src/client_game_states.c
@@ -52,15 +52,8 @@ game_state_t state_client_wait_for_open_cards(const int sock)
ui_display_wnd_messages("Waiting for the other players to pick their cards");
net_recv(sock, msg_type_selected_card_all);
-
-for(int i=0; i<d->player_list.count; i++)
- fprintf(stderr, "Before sort: %d\n", d->player_list.players[i].open_card);
-
player_list_sort_by_open_card(&d->player_list, d->player_list.count); // sort in ascending order
-for(int i=0; i<d->player_list.count; i++)
- fprintf(stderr, "After sort: %d\n", d->player_list.players[i].open_card);
-
ui_display_wnd_current_state(&d->player_list, d->player_list.count, true, 0, 0); // TODO fix parameters
return STATE_CLIENT_PLAY_CARDS;
@@ -84,6 +77,7 @@ game_state_t state_client_play_cards(const int sock)
net_send(sock, msg_type_selected_stack_c, NULL);
}
+ ui_display_wnd_messages("Waiting for chosen stack");
net_recv(sock, msg_type_selected_stack_s);
ds->player_list.players[i].score += card_stack_get_points(&ds->table_stacks.stacks[ds->stack_index]);
card_stack_replace(&ds->table_stacks.stacks[ds->stack_index], c);
diff --git a/src/game.c b/src/game.c
index c6341a8..9810e9f 100644
--- a/src/game.c
+++ b/src/game.c
@@ -108,7 +108,8 @@ void start_game(const bool servermode, const char* addr, const char* port)
socket_list_t client_socks;
uint8_t num_players = 2;
- srand(time(0)); // Initialize RNG
+ //srand(time(0)); // Initialize RNG
+ srand(1337);
data_store_t *data = data_store();
diff --git a/src/player.c b/src/player.c
index b264922..235add8 100644
--- a/src/player.c
+++ b/src/player.c
@@ -28,5 +28,5 @@ void player_list_sort_by_open_card(player_list_t *pl, const uint8_t num_entries)
{
assert(pl != NULL);
- qsort(pl, num_entries, sizeof(player_list_entry_t), ple_comparator);
+ qsort(pl->players, num_entries, sizeof(player_list_entry_t), ple_comparator);
}
diff --git a/src/server_game_states.c b/src/server_game_states.c
index d30ab17..686fe8a 100644
--- a/src/server_game_states.c
+++ b/src/server_game_states.c
@@ -73,14 +73,8 @@ game_state_t state_server_wait_for_open_cards(const socket_list_t *client_socks)
break;
}
}
-for(int i=0; i<d->player_list.count; i++)
- fprintf(stderr, "Before sort: %d\n", d->player_list.players[i].open_card);
-
player_list_sort_by_open_card(&d->player_list, d->player_list.count); // sort in ascending order
-for(int i=0; i<d->player_list.count; i++)
- fprintf(stderr, "After sort: %d\n", d->player_list.players[i].open_card);
-
return STATE_SERVER_PLAY_CARDS;
}
@@ -98,7 +92,7 @@ game_state_t state_server_play_cards(const socket_list_t *client_socks, const ma
int cur_sock = socket_for_player_id(client_socks, d->player_list.players[i].player_id);
net_recv(cur_sock, msg_type_selected_stack_c);
for(int j=0; j<client_socks->count; j++) // send received stack to all clients (including the one who sent it)
- net_send(client_socks->sockets[i], msg_type_selected_stack_s, NULL);
+ net_send(client_socks->sockets[j], msg_type_selected_stack_s, NULL);
d->player_list.players[i].score += card_stack_get_points(&d->table_stacks.stacks[d->stack_index]);
card_stack_replace(&d->table_stacks.stacks[d->stack_index], c);