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authorMario Kilies <MarioKilies@GMX.net>2011-01-29 20:36:53 +0100
committerMario Kilies <MarioKilies@GMX.net>2011-01-29 20:36:53 +0100
commitc1d6cd7e2757636ae6faeee3b5d3f07627f74f18 (patch)
tree1f2092d32adeea6d26490f6d471e592675ce2a6d
parent42e141e029ceb24a9474c784a5b2e7c7a81edc51 (diff)
'Waiting for player to choose stack' is now only displayed if it is not our turn.
-rw-r--r--src/client_game_states.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/client_game_states.c b/src/client_game_states.c
index 21b0bb6..7e80da2 100644
--- a/src/client_game_states.c
+++ b/src/client_game_states.c
@@ -135,8 +135,11 @@ game_state_t state_client_play_cards(const int sock)
net_send(sock, msg_type_selected_stack_c, NULL);
}
- ui_display_wnd_messages("Waiting for player to choose stack", false);
- ui_update();
+ if (!our_turn)
+ {
+ ui_display_wnd_messages("Waiting for player to choose stack", false);
+ ui_update();
+ }
net_recv(sock, msg_type_selected_stack_s);
ds->player_list.players[i].score += card_stack_get_points(&ds->table_stacks.stacks[ds->stack_index]);
card_stack_replace(&ds->table_stacks.stacks[ds->stack_index], c);