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authorMario Kilies <MarioKilies@GMX.net>2011-01-31 19:03:03 +0100
committerMario Kilies <MarioKilies@GMX.net>2011-01-31 19:03:03 +0100
commit2d87584077f3b5634953f24ec6508cc54712b0d5 (patch)
treeee790b2f4cd6f08c73b72cbb24fbbbf75b14ab6f
parent16555337558b3d4bd2b656c2c895155e3063611e (diff)
Updated todo.txt.
-rw-r--r--doc/todo.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/todo.txt b/doc/todo.txt
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== Things that are to do ==
For 0.2:
-TODO: Add a dgamelaunch mode for the server. In this mode, the server only shows the table stacks and open cards of the players. In the dgamelaunch watch menu then only the watchmode enabled server will appear, instead of the players clients that would reveal their hand cards and make cheating easy.
TODO: Let a chosen stack blink two or three times before replacing it (draw the stack, then overwrite it with blanks, then draw it again, ...)
TODO: Handle disconnects in server and client.
DONE: Fix output glitches that occur when a game is recorded and played with ttyrec (this may also be needed for dgamelaunch compatibility) -- Actually, there were no such output glitches. The corrupted output of ttyplay comes from a bug in ttyplay that is fixed in recent dgamelaunch versions.
DONE: Modify CMakeLists.txt to be able to do debug/release builds. (Release builds are default; For debug builds, add -DCMAKE_BUILD_TYPE=Debug to the cmake line)
+DONE: Add a dgamelaunch mode for the server. In this mode, the server only shows the table stacks and open cards of the players. In the dgamelaunch watch menu then only the watchmode enabled server will appear, instead of the players clients that would reveal their hand cards and make cheating easy.
== Work that is done ==