/************************************************************************** * ___ __ __ ___ _ __ * * / _ \\ \/ // _ \ '_ \ * * | (_) |> <| __/ | | | * * \___//_/\_\\___|_| |_| * * * * The card game * * * * Copyright (C) 2011, Reiner Herrmann * * Mario Kilies * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * * * **************************************************************************/ #include #include #include "table_stacks.h" #include "card_stack.h" #include "card.h" #include "game.h" /** * Search index of table stack in which specified card is in * @param[in] stack_list Pointer to list of stacks to search * @param[in] c Card to search * @return Index of table stack with specified card; invalid index (NUM_TABLE_STACKS) if none found */ const uint8_t get_stack_idx_for_card(const table_stacks_t* stack_list, const card c) { assert(stack_list != NULL); uint8_t idx = NUM_TABLE_STACKS; int16_t old_diff = MAX_CARD; for(int i=0; istacks[i]); int16_t new_diff = c - stackcard; assert(new_diff != 0); if(new_diff < 0) // open card smaller than card on current stack continue; if(new_diff < old_diff) { old_diff = new_diff; idx = i; } } return idx; }