#include #include #include "table_stacks.h" #include "card_stack.h" #include "card.h" #include "game.h" /** * Search index of table stack in which specified card is in * @param[in] stack_list Pointer to list of stacks to search * @param[in] c Card to search * @return Index of table stack with specified card; invalid index (NUM_TABLE_STACKS) if none found */ const uint8_t get_stack_idx_for_card(const table_stacks_t* stack_list, const card c) { assert(stack_list != NULL); uint8_t idx = NUM_TABLE_STACKS; int16_t old_diff = MAX_CARD; for(int i=0; istacks[i]); int16_t new_diff = c - stackcard; assert(new_diff != 0); if(new_diff < 0) // open card smaller than card on current stack continue; if(new_diff < old_diff) { old_diff = new_diff; idx = i; } } return idx; }