#ifndef OXEN_PLAYER_H #define OXEN_PLAYER_H #define MAX_PLAYER_NAME_LENGTH 10 #define MAX_PLAYERS 10 #include typedef struct { uint8_t count; char* names[MAX_PLAYERS]; } player_list; player_list* create_playerlist(void); void cleanup_playerlist(player_list* pl); #endif // OXEN_PLAYER_H