#include #include #include #include #include #include #include #include #include "client.h" #include "../global.h" #include "../player.h" #include "../game.h" /** * Client side function; connects to specified host:port * @param[in] host Hostname of server * @param[in] port Port of server * @return Socket with open connection to server */ int client_connect_server(const char* host, const char* port) { assert(host != NULL); assert(port != NULL); int status; int sock; struct addrinfo hints, *result, *tmp; memset(&hints, 0, sizeof(hints)); hints.ai_family = AF_UNSPEC; // IPv4 or IPv6 hints.ai_socktype = SOCK_STREAM; // TCP socket status = getaddrinfo(host, port, &hints, &result); if(status != 0) { printf("getaddrinfo: %s\n", gai_strerror(status)); exit(EXIT_FAILURE); } // connect to first result in linked addrinfo list for(tmp = result; tmp != NULL; tmp = tmp->ai_next) { // create socket sock = socket(tmp->ai_family, tmp->ai_socktype, tmp->ai_protocol); if(sock == -1) continue; // connect! if(connect(sock, tmp->ai_addr, tmp->ai_addrlen) != -1) break; // Success! close(sock); } if(tmp == NULL) { printf("failed to connect\n"); exit(EXIT_FAILURE); } freeaddrinfo(result); return sock; } bool client_parse_player_list(const uint8_t* payload, const uint8_t data_len) { assert(payload != NULL); data_store* ds = datamodel(); uint32_t pos = 0; ds->players.count = payload[pos++]; // read usernames from buffer for(int i=0; iplayers.count; i++) { uint8_t namelen; ds->players.players[i].player_id = payload[pos++]; namelen = payload[pos++]; assert(namelen <= MAX_PLAYER_NAME_LENGTH); strncpy(ds->players.players[i].player_name, (const char*) payload+pos, namelen); ds->players.players[i].player_name[namelen] = '\0'; pos += namelen; } return true; } bool client_parse_deal_hand(const uint8_t* payload, const uint8_t payload_len) { assert(payload != NULL); assert(payload_len == MAX_HAND_CARDS); // deal_cards packet have fixed size data_store* ds = datamodel(); for(int i=0; ihand.cards[i] = payload[i]; return true; } bool client_parse_selected_stack(const uint8_t* payload, const uint8_t payload_len) { assert(payload != NULL && payload_len == 1); data_store* ds = datamodel(); ds->stack_index = payload[0]; assert(ds->stack_index <= NUM_TABLE_STACKS); return true; } bool client_parse_initial_stacks(const uint8_t* payload, const uint8_t payload_len) { assert(payload != NULL && payload_len == NUM_TABLE_STACKS); data_store* ds = datamodel(); for(int i=0; itable_stacks.stacks[i].cards[0] = payload[i]; return true; } void client_prep_hello(msg_t *m) { data_store* ds = datamodel(); uint8_t namelen = strlen(ds->nickname); m->hdr.type = msg_type_hello; memcpy(m->payload, ds->nickname, namelen); m->hdr.payload_length = namelen; } void client_prep_selected_card(msg_t *m) { data_store* ds = datamodel(); card c = ds->selected_card; assert(c >= MIN_CARD && c <= MAX_CARD); m->hdr.type = msg_type_selected_card; m->payload[0] = c; m->hdr.payload_length = 1; } void client_prep_selected_stack(msg_t *m) { data_store* ds = datamodel(); assert(ds->stack_index <= NUM_TABLE_STACKS); m->hdr.type = msg_type_selected_stack_c; m->payload[0] = ds->stack_index; m->hdr.payload_length = 1; }