#ifndef OXEN_NET_H #define OXEN_NET_H #include #include "player.h" #include "hand.h" // Offsets within the receive buffer to easily access the data fields of the received message #define NET_MSG_OFFSET_TYPE 0 #define NET_MSG_OFFSET_PAYLOAD_LENGTH 1 #define NET_MSG_OFFSET_PAYLOAD 2 typedef enum { // Specify message type identifiers here msg_type_hello = 0x0, msg_type_start_game = 0x1, msg_type_deal_cards = 0x2 } msg_type_t; // Header format typedef struct { uint8_t type; uint8_t payload_length; } msg_header_t; // Message format typedef struct { msg_header_t hdr; uint8_t payload[]; } msg_t; // Server side functions int server_start(const char* port); int* server_get_players(int serversock, const uint8_t count); void server_start_game(int* clients, const uint8_t clientcount, const player_list* players); void server_deal_cards(int sock, const hand h); void* server_recv(int sock, msg_type_t wanted); // Client side functions int client_connect_server(const char* host, const char* port); void client_hello(int sock, const char* username); void* client_recv(int sock, msg_type_t wanted); #endif // OXEN_NET_H